<?xml version="1.0" encoding="utf-8"?>

<armadillo>
	<Common>
		<Physics>
			<Gravity>-9.800000</Gravity>
		</Physics>
		<GameMode>
			<CheckMultipleDefaultGameMode>false</CheckMultipleDefaultGameMode>
		</GameMode>
		<Camera>
			<Default>
				<NearClip>0.010000</NearClip>
				<FarClip>100.000000</FarClip>
				<Fov>45.000000</Fov>
			</Default>
		</Camera>
	</Common>
	<GamePad>
		<Gyro>
			<CalibrationInput>None</CalibrationInput>
		</Gyro>
		<Others>
			<UseColorfulColors>false</UseColorfulColors>
		</Others>
		<GamePadDirectionalInput>
			<OffThreshold>0.100000</OffThreshold>
			<OnThreshold>0.700000</OnThreshold>
		</GamePadDirectionalInput>
		<GamePadDebugFunctions>
			<IsVisible>false</IsVisible>
			<CursorPlace>PadSound</CursorPlace>
			<HoldInputMinTime>0.500000</HoldInputMinTime>
			<HoldInputInterval>0.200000</HoldInputInterval>
			<Position>+10.000 +10.000 +0.000</Position>
			<Size>2.000000</Size>
			<Margin>+170.000 +21.000 +0.000</Margin>
			<BackgroundRect>+10.000 +10.000 +420.000 +365.000</BackgroundRect>
			<PadSoundMaxVolume>2.000000</PadSoundMaxVolume>
			<PadSoundVolumeDelta>0.100000</PadSoundVolumeDelta>
			<HapticsMaxVolume>2.000000</HapticsMaxVolume>
			<HapticsVolumeDelta>0.100000</HapticsVolumeDelta>
		</GamePadDebugFunctions>
		<Ds4GyroCalibrator>
			<AngleThresh1>45.000000</AngleThresh1>
			<AngleThresh2>45.000000</AngleThresh2>
		</Ds4GyroCalibrator>
		<HapticsFilterUsingSndz>
			<DebugRender>
				<Draw>false</Draw>
				<Scroll>false</Scroll>
				<Bold>true</Bold>
				<BoldWidth>1.000000</BoldWidth>
				<Duration>0.250000</Duration>
				<Points>500</Points>
			</DebugRender>
			<VolumeControlFilter>
				<Volume>1.000000</Volume>
			</VolumeControlFilter>
			<LowPassFilter>
				<QValue>0.707107</QValue>
				<DefaultCutoffFrequency>300.000000</DefaultCutoffFrequency>
			</LowPassFilter>
			<DebugHapticsToSound>
				<Enable>false</Enable>
			</DebugHapticsToSound>
			<DebugRecorder>
				<MaxSeconds>60</MaxSeconds>
			</DebugRecorder>
			<ToggleEnable>
				<Enable>true</Enable>
			</ToggleEnable>
		</HapticsFilterUsingSndz>
		<LightBar>
			<Common>
				<Filter>0.900000</Filter>
			</Common>
			<Default>
				<Color>+0.000 +0.080 +0.400</Color>
			</Default>
			<NearbyLostBot>
				<Color1>+1.000 +1.000 +0.000</Color1>
				<Color2>+1.000 +0.500 +0.000</Color2>
				<Period>3.000000</Period>
			</NearbyLostBot>
			<Damage>
				<Color>+0.000 +0.000 +0.000</Color>
			</Damage>
			<Goal>
				<Period>1.500000</Period>
			</Goal>
			<Gadget>
				<Color1>+0.000 +0.200 +0.400</Color1>
				<Color2>+0.000 +0.100 +0.300</Color2>
			</Gadget>
			<GadgetHoover>
				<Vacuum>
					<Color1>+0.000 +0.300 +1.000</Color1>
					<Color2>+0.000 +0.800 +1.000</Color2>
					<Period>0.300000</Period>
				</Vacuum>
				<Stuck>
					<Color1>+1.000 +0.500 +0.000</Color1>
					<Color2>+1.000 +0.700 +0.000</Color2>
					<Period>0.200000</Period>
				</Stuck>
			</GadgetHoover>
			<GadgetShuriken>
				<Shoot>
					<Color1>+0.000 +0.500 +1.000</Color1>
					<Color2>+0.000 +1.000 +1.000</Color2>
					<Period>0.080000</Period>
					<Duration>0.200000</Duration>
				</Shoot>
				<Stop>
					<Color1>+0.000 +0.200 +1.000</Color1>
					<Color2>+0.000 +0.300 +1.000</Color2>
					<Period>0.160000</Period>
					<Duration>0.300000</Duration>
				</Stop>
			</GadgetShuriken>
			<GadgetWater>
				<Shoot>
					<Color1>+0.000 +0.400 +0.700</Color1>
					<Color2>+0.000 +0.900 +0.700</Color2>
					<Period>0.300000</Period>
				</Shoot>
			</GadgetWater>
			<GadgetLight>
				<Flash>
					<Color>+1.000 +1.000 +1.000</Color>
					<Duration>0.100000</Duration>
				</Flash>
				<Charge/>
			</GadgetLight>
			<PowerUp>
				<Color1>+0.000 +0.700 +1.000</Color1>
				<Color2>+0.000 +0.500 +1.000</Color2>
				<Period>0.500000</Period>
			</PowerUp>
			<BotRescue>
				<Color1>+0.000 +0.200 +0.400</Color1>
				<Color2>+0.000 +0.300 +0.800</Color2>
				<ColorZoom1>+0.100 +0.600 +1.000</ColorZoom1>
				<ColorZoom2>+0.100 +1.000 +1.000</ColorZoom2>
				<Period>1.500000</Period>
				<ZoomFilter>0.800000</ZoomFilter>
			</BotRescue>
			<ControllerShip>
				<Color1>+0.000 +0.000 +0.900</Color1>
				<Color2>+0.000 +0.200 +1.000</Color2>
				<Period>2.000000</Period>
			</ControllerShip>
			<ControllerShipBoost>
				<Color1Start>+0.000 +1.000 +1.000</Color1Start>
				<Color1End>+0.000 +0.200 +1.000</Color1End>
				<Color2Start>+0.000 +1.000 +1.000</Color2Start>
				<Color2End>+0.000 +0.400 +1.000</Color2End>
				<ColorChangeDuration>0.500000</ColorChangeDuration>
				<PeriodStart>0.050000</PeriodStart>
				<PeriodChangeDuration>1.000000</PeriodChangeDuration>
			</ControllerShipBoost>
			<ControllerShipShoot>
				<Color1>+0.000 +0.500 +1.000</Color1>
				<Color2>+0.000 +0.700 +1.000</Color2>
				<Period>0.130000</Period>
			</ControllerShipShoot>
			<ControllerShipDamage>
				<Color1>+1.000 +0.000 +0.000</Color1>
				<Color2>+1.000 +0.300 +0.000</Color2>
			</ControllerShipDamage>
			<ControllerShipShootTogetherMode>
				<Period>0.860000</Period>
			</ControllerShipShootTogetherMode>
			<GadgetFinalCannon>
				<DamageColor>+1.000 +0.000 +0.000</DamageColor>
			</GadgetFinalCannon>
			<BuilderMemory>
				<Wait>
					<Color1>+0.500 +0.000 +0.300</Color1>
					<Color2>+0.500 +0.000 +0.200</Color2>
				</Wait>
				<Input>
					<Color1>+1.000 +0.000 +0.800</Color1>
					<Color2>+1.000 +0.000 +0.600</Color2>
					<Period>0.200000</Period>
				</Input>
				<HitFinger>
					<Color1>+1.000 +0.000 +0.000</Color1>
					<Color2>+1.000 +0.300 +0.000</Color2>
					<Period>0.150000</Period>
				</HitFinger>
			</BuilderMemory>
			<BuilderSsd>
				<Wait>
					<Color1>+0.300 +0.000 +0.000</Color1>
					<Color2>+0.500 +0.000 +0.000</Color2>
				</Wait>
				<Input>
					<Color1>+1.000 +0.000 +0.000</Color1>
					<Color2>+1.000 +0.100 +0.000</Color2>
					<Period>0.150000</Period>
				</Input>
			</BuilderSsd>
			<BuilderGpu>
				<Wait>
					<Color1>+0.000 +0.300 +0.000</Color1>
					<Color2>+0.000 +0.500 +0.000</Color2>
				</Wait>
				<Input>
					<Color1>+0.000 +1.000 +0.000</Color1>
					<Color2>+0.170 +1.000 +0.000</Color2>
					<Period>0.200000</Period>
				</Input>
				<BlowFilter>0.800000</BlowFilter>
				<BlowColor>+0.300 +1.000 +0.000</BlowColor>
			</BuilderGpu>
			<BuilderCooling>
				<Wait>
					<Color1>+0.000 +0.000 +0.500</Color1>
					<Color2>+0.050 +0.080 +0.500</Color2>
				</Wait>
				<Input>
					<Color1>+0.000 +0.000 +1.000</Color1>
					<Color2>+0.100 +0.200 +1.000</Color2>
					<Period>0.180000</Period>
				</Input>
			</BuilderCooling>
			<BuilderPlate>
				<Wait>
					<Color1>+0.500 +0.500 +0.500</Color1>
					<Color2>+0.500 +0.500 +0.500</Color2>
				</Wait>
				<Input>
					<Color1>+0.800 +0.800 +0.800</Color1>
					<Color2>+1.000 +1.000 +1.000</Color2>
					<Period>0.100000</Period>
				</Input>
				<Brush>
					<ColorFilter>0.820000</ColorFilter>
				</Brush>
			</BuilderPlate>
			<AstroBuilder>
				<Wait>
					<Color1>+0.000 +0.000 +0.300</Color1>
					<Color2>+0.000 +0.060 +0.300</Color2>
				</Wait>
				<Input>
					<Color1>+0.000 +0.100 +1.000</Color1>
					<Color2>+0.000 +0.300 +1.000</Color2>
					<Period>0.160000</Period>
				</Input>
				<HeartBeat>
					<Color1>+0.000 +0.050 +0.200</Color1>
					<Color2>+0.050 +0.500 +1.000</Color2>
					<FilterPlus>0.000000</FilterPlus>
				</HeartBeat>
				<HeartAttach>
					<Color1>+0.000 +0.300 +1.000</Color1>
					<Color2>+0.000 +0.500 +1.000</Color2>
				</HeartAttach>
				<WaitBoot>
					<Color1>+0.000 +0.000 +0.300</Color1>
					<Color2>+0.000 +0.100 +0.400</Color2>
					<Period>3.000000</Period>
				</WaitBoot>
				<Boot>
					<Color1>+0.000 +0.200 +1.000</Color1>
					<Color2>+0.000 +0.500 +1.000</Color2>
					<Period>0.500000</Period>
				</Boot>
				<Finish>
					<Color1>+0.000 +0.020 +0.400</Color1>
					<Color2>+0.000 +0.050 +0.500</Color2>
					<Period>2.000000</Period>
				</Finish>
			</AstroBuilder>
			<WorldMap>
				<Wait>
					<Color1>+0.000 +0.000 +0.300</Color1>
					<Color2>+0.000 +0.100 +0.500</Color2>
					<Period>1.200000</Period>
				</Wait>
				<Input>
					<Color1>+0.000 +0.100 +0.800</Color1>
					<Color2>+0.000 +0.300 +1.000</Color2>
					<Period>0.200000</Period>
				</Input>
			</WorldMap>
			<Gatcha>
				<Wait>
					<Color1>+0.000 +0.000 +0.400</Color1>
					<Color2>+0.000 +0.000 +0.600</Color2>
				</Wait>
				<Input>
					<Color1>+0.000 +0.200 +1.000</Color1>
					<Color2>+0.000 +0.300 +1.000</Color2>
					<Period>0.200000</Period>
				</Input>
				<Emit>
					<Color1>+0.000 +0.200 +1.000</Color1>
					<Color2>+0.000 +0.300 +1.000</Color2>
					<Duration>0.200000</Duration>
				</Emit>
				<Crush>
					<Color1>+0.000 +0.400 +1.000</Color1>
					<Color2>+0.000 +0.600 +1.000</Color2>
					<Period>0.160000</Period>
				</Crush>
				<NoCoin>
					<Color1>+0.700 +0.000 +0.000</Color1>
					<Color2>+0.700 +0.100 +0.000</Color2>
					<Period>0.180000</Period>
					<Duration>0.640000</Duration>
				</NoCoin>
			</Gatcha>
			<PhotoMode>
				<Wait>
					<Color1>+0.200 +0.200 +0.200</Color1>
					<Color2>+0.300 +0.300 +0.300</Color2>
					<Period>3.000000</Period>
				</Wait>
				<Focus>
					<Color1>+0.050 +0.300 +0.000</Color1>
					<Color2>+0.150 +0.500 +0.000</Color2>
					<Period>1.000000</Period>
				</Focus>
				<Press>
					<Color>+1.000 +1.000 +1.000</Color>
					<FadeDuration>0.300000</FadeDuration>
				</Press>
				<Stop>
					<Color1>+0.000 +0.050 +0.200</Color1>
					<Color2>+0.000 +0.300 +0.600</Color2>
					<Period>0.300000</Period>
				</Stop>
			</PhotoMode>
			<IntroAstroFix>
				<Wait>
					<Color1>+0.000 +0.050 +0.200</Color1>
					<Color2>+0.000 +0.050 +0.300</Color2>
				</Wait>
				<Shake>
					<Color1>+0.000 +0.000 +0.200</Color1>
					<Color2>+0.000 +0.300 +1.000</Color2>
					<BaseIntensity>0.001000</BaseIntensity>
				</Shake>
				<Jump>
					<Color0>+0.000 +0.500 +1.000</Color0>
					<Color1>+0.000 +0.000 +0.300</Color1>
					<Color2>+0.000 +0.100 +0.500</Color2>
					<StateDuration>4.600000</StateDuration>
				</Jump>
				<Charge>
					<Color1>+0.000 +0.300 +1.000</Color1>
					<Color2>+0.000 +0.450 +1.000</Color2>
					<Period>0.300000</Period>
					<Duration>1.000000</Duration>
				</Charge>
				<Fetch>
					<Color1>+0.000 +0.050 +0.300</Color1>
					<Color2>+0.000 +0.070 +0.400</Color2>
					<Period>1.000000</Period>
					<Duration>3.460000</Duration>
				</Fetch>
				<Open>
					<Color1>+0.000 +0.500 +1.000</Color1>
					<Color2>+0.000 +0.500 +1.000</Color2>
					<Period>1.000000</Period>
					<Duration>0.600000</Duration>
				</Open>
				<Fix>
					<Color1>+0.000 +0.200 +1.000</Color1>
					<Color2>+0.000 +0.500 +1.000</Color2>
					<Period>0.300000</Period>
					<Duration>5.000000</Duration>
				</Fix>
				<SpitOut>
					<Color1>+0.000 +0.300 +1.000</Color1>
					<Color2>+0.000 +0.000 +0.100</Color2>
				</SpitOut>
				<End>
					<Color1>+0.000 +0.050 +0.300</Color1>
					<Color2>+0.000 +0.100 +0.400</Color2>
				</End>
			</IntroAstroFix>
		</LightBar>
	</GamePad>
	<Sound>
		<EnableSound>true</EnableSound>
		<EnablePadSpeaker>true</EnablePadSpeaker>
		<EnablePlayPadSoundFromTv>false</EnablePlayPadSoundFromTv>
		<EnableAllSound2d>false</EnableAllSound2d>
		<EnableRolloffDistance>false</EnableRolloffDistance>
		<VolumePadSoundFromTv>3.000000</VolumePadSoundFromTv>
		<GlobalPadSoundVolume>1.000000</GlobalPadSoundVolume>
	</Sound>
	<Environment>
		<DebugDisp>
			<SceneParam>false</SceneParam>
			<Atmosphere>false</Atmosphere>
			<Light>
				<List>false</List>
				<Trigger>false</Trigger>
				<HideInactive>false</HideInactive>
			</Light>
			<SkyIBL>
				<List>false</List>
				<HideInactive>false</HideInactive>
			</SkyIBL>
			<Wind>
				<DebugDisp>false</DebugDisp>
				<ObjPos>+0.000 +0.000 +0.000</ObjPos>
				<ObjRadius>0.200000</ObjRadius>
				<ObjMoveRadiusXZ>0.000000</ObjMoveRadiusXZ>
				<ObjMoveCycleXZ>1.000000</ObjMoveCycleXZ>
				<ObjMoveRadiusY>0.000000</ObjMoveRadiusY>
				<ObjMoveCycleY>0.000000</ObjMoveCycleY>
			</Wind>
			<OceanWave>false</OceanWave>
			<Others>false</Others>
		</DebugDisp>
	</Environment>
	<Online>
		<DebugDisp>false</DebugDisp>
		<DebugDispSessionMember>false</DebugDispSessionMember>
		<LocalPlayerNum>1</LocalPlayerNum>
		<MatchMakingRuleType>SinglesMatch4</MatchMakingRuleType>
		<PlayerTag>
			<OffsetHeight>0.320000</OffsetHeight>
			<Scale>1.200000</Scale>
			<FontScale>1.000000</FontScale>
			<PlateScaleX>0.100000</PlateScaleX>
			<PlateXOffset>5.000000</PlateXOffset>
			<PlateScaleY>10.000000</PlateScaleY>
			<PlateOffset>-0.260000</PlateOffset>
		</PlayerTag>
	</Online>
</armadillo>
