// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Launcher Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 63 : TYPE_LAUNCHER

// Function declarations
reserve function Launcher_DebugDraw
reserve function Launcher_DebugSpawn

// Static Values
public value Launcher_value48 = 0;

// Tables

function Launcher_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end function


function Launcher_DebugSpawn
	temp0 = object[0].value17
	temp0 -= Launcher_value48
	temp0++
	temp0 <<= 2
	CreateTempObject(TypeName[Launcher], temp0, object.xpos, object.ypos)
	object[tempObjectPos].value0 = object.xpos
	object[tempObjectPos].value1 = object.xpos
	object[tempObjectPos].direction = object.direction
	temp0 <<= 20
	if object.direction == FLIP_NONE
		object[tempObjectPos].value1 -= temp0
		object[tempObjectPos].value2 = -0x8000
	else
		object[tempObjectPos].value1 += temp0
		object[tempObjectPos].value2 = 0x8000
	end if
end function


event ObjectMain
	switch object.state
	case 0
		break
	case 1
		object.xvel += object.value2
		object.xpos += object.xvel
		temp0 = 0
		if object.direction == FLIP_NONE
			if object.xpos <= object.value1
				temp0 = 1
			end if
		else
			if object.xpos >= object.value1
				temp0 = 1
			end if
		end if
		if temp0 == 1
			temp2 = 0
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				GetBit(temp0, object.value3, temp2)
				if temp0 == 1
					if object[currentPlayer].yvel >= 0
						object[currentPlayer].xvel = object.xvel
						object[currentPlayer].speed = object.xvel
						object[currentPlayer].yvel = -0x40000
						object[currentPlayer].gravity = GRAVITY_AIR
						object[currentPlayer].state = PlayerObject_HandleAir
						object[currentPlayer].direction = object.direction
						object[currentPlayer].direction ^= FLIP_X
					end if
				end if
				temp2++
			next
			object.state = 2
		end if
		break
	case 2
		if object.direction == FLIP_NONE
			object.xpos += 0x40000
			if object.xpos >= object.value0
				object.xpos = object.value0
				object.priority = PRIORITY_ACTIVE_BOUNDS
				object.state = 0
			end if
		else
			object.xpos -= 0x40000
			if object.xpos <= object.value0
				object.xpos = object.value0
				object.priority = PRIORITY_ACTIVE_BOUNDS
				object.state = 0
			end if
		end if
		break
	end switch
	temp2 = 0
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		GetBit(temp0, object.value3, temp2)
		if temp0 == 1
			if object[currentPlayer].yvel >= 0
				object[currentPlayer].xpos = object.xpos
				object[currentPlayer].xvel = 0
				object[currentPlayer].speed = 0
				object[currentPlayer].animation = ANI_STOPPED
				object[currentPlayer].state = PlayerObject_HandleGround
				object[currentPlayer].direction = object.direction
				object[currentPlayer].direction ^= FLIP_X
			end if
		end if
		SetBit(object.value3, temp2, 0)
		BoxCollisionTest(C_PLATFORM, object.entityPos, -16, -16, 16, -8, currentPlayer, -1, HITBOX_AUTO, 1, HITBOX_AUTO)
		if checkResult == 1
			SetBit(object.value3, temp2, 1)
			if object.state == 0
				PlaySfx(SfxName[Launch], 0)
				if object.direction == FLIP_NONE
					object.xvel = -0xC0000
				else
					object.xvel = 0xC0000
				end if
				object.priority = PRIORITY_ACTIVE
				object.state = 1
			end if
		end if
		temp2++
	next
end event


event ObjectDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone11")
	if checkResult == 1
		LoadSpriteSheet("SCZ/Objects.gif")
		SpriteFrame(-16, -31, 32, 16, 152, 74)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-16, -31, 32, 16, 445, 403)
	end if
	foreach (TypeName[Launcher], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value0 = object[arrayPos0].xpos
		object[arrayPos0].value1 = object[arrayPos0].xpos
		temp0 = object[arrayPos0].propertyValue
		temp0 <<= 20
		if object[arrayPos0].direction == FLIP_NONE
			object[arrayPos0].value1 -= temp0
			object[arrayPos0].value2 = -0x8000
		else
			object[arrayPos0].value1 += temp0
			object[arrayPos0].value2 = 0x8000
		end if
	next
	temp0 = 0
	Launcher_value48 = DebugMode_ObjCount
	while temp0 < 4
		SetTableValue(TypeName[Launcher], DebugMode_ObjCount, DebugMode_TypesTable)
		SetTableValue(Launcher_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
		SetTableValue(Launcher_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
		DebugMode_ObjCount++
		temp0++
	loop
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
