// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Start Message Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 12 : TYPE_STARTMESSAGE


// Static Values

// Tables

event ObjectMain
	switch object.state
	case 0
		stage.pauseEnabled = 0
		object.value1 = fadeColor
		object.value1 >>= 16
		object.value2 = fadeColor
		object.value2 &= 0xFF00
		object.value2 >>= 8
		object.value3 = fadeColor
		object.value3 &= 255
		if options.vsMode == 1
			object.value6 = 0
			object.value7 = 1
			object.value0 = 0
			object.state++
		else
			object.value6 = 1
			object.value7 = 0
			object.state = 3
			object.value0 = 256
			SetScreenFade(object.value1, object.value2, object.value3, object.value0)
		end if
		break
	case 1
		if object.value0 < 15
			object.value0++
		else
			CallNativeFunction2(SendEntity, object.entityPos, 0)
			if options.vsMode == 1
				if ReceiveValue == -1
					object.value6 = 1
				else
					CallNativeFunction2(ReceiveEntity, 0x400, 1)
					object.value6 = object[1024].value7
					ResetObjectEntity(0x400, TypeName[Blank Object], 0, 0, 0)
				end if
			end if
			if object.value6 == 1
				object.value0 = 0
				object.state++
			end if
		end if
		break
	case 2
		stage.pauseEnabled = 0
		CallNativeFunction2(SendEntity, object.entityPos, 0)
		if object.value0 < 30
			object.value0++
		else
			object.value0 = 256
			object.state++
		end if
		break
	case 3
		stage.state = STAGE_RUNNING
		object.state++
		if options.vsMode == 1
			CreateTempObject(TypeName[Text Message], 4, 0, 0)
			object[tempObjectPos].drawOrder = 5
		end if
		SetScreenFade(object.value1, object.value2, object.value3, object.value0)
		PlayMusic(0)
		break
	case 4
		if object.value0 > 0
			object.value0 -= 8
		else
			if options.vsMode == 1
				object.ypos = -75
			else
				object.ypos = -15
			end if
			object.state++			
			stage.pauseEnabled = 1
		end if
		SetScreenFade(object.value1, object.value2, object.value3, object.value0)
		break
	case 5
		if object.ypos < 108
			object.ypos++
		else
			object.state++
		end if
		break
	case 6
		if object.value0 < 30
			object.value0++
		else
			object.value0 = 0
			temp0 = -0x380000
			temp1 = object.ypos
			temp1 <<= 16
			CreateTempObject(TypeName[Start Message], 0, temp0, temp1)
			object[tempObjectPos].frame = 1
			object[tempObjectPos].state = 7
			object[tempObjectPos].angle = 72
			temp0 += 0x180000
			CreateTempObject(TypeName[Start Message], 0, temp0, temp1)
			object[tempObjectPos].frame = 2
			object[tempObjectPos].state = 7
			object[tempObjectPos].angle = 48
			temp0 += 0x100000
			CreateTempObject(TypeName[Start Message], 0, temp0, temp1)
			object[tempObjectPos].frame = 3
			object[tempObjectPos].state = 7
			object[tempObjectPos].angle = 24
			temp0 += 0x100000
			CreateTempObject(TypeName[Start Message], 0, temp0, temp1)
			object[tempObjectPos].frame = 4
			object[tempObjectPos].state = 7
			object[tempObjectPos].angle = 0
			temp0 += 0x100000
			CreateTempObject(TypeName[Start Message], 0, temp0, temp1)
			object[tempObjectPos].frame = 5
			object[tempObjectPos].state = 7
			object[tempObjectPos].angle = -24
			temp0 += 0x100000
			CreateTempObject(TypeName[Start Message], 0, temp0, temp1)
			object[tempObjectPos].frame = 6
			object[tempObjectPos].state = 7
			object[tempObjectPos].angle = -48
			temp0 += 0x180000
			CreateTempObject(TypeName[Start Message], 0, temp0, temp1)
			object[tempObjectPos].frame = 7
			object[tempObjectPos].state = 7
			object[tempObjectPos].angle = -72
			object.state = 9
		end if
		break
	case 7
		object.angle &= 511
		object.scale = 512
		object.speed = -0x10000
		object.value4 = 16
		Rand(object.value5, 32)
		object.value5 -= 16
		object.state++
		break
	case 8
		object.xpos += object.xvel
		object.ypos += object.yvel
		object.scale += object.value4
		object.speed -= 0x8000
		object.value4++
		object.rotation += object.value5
		object.rotation &= 511
		Cos(object.yvel, object.angle)
		object.yvel *= object.speed
		object.yvel >>= 9
		Sin(object.xvel, object.angle)
		object.xvel *= object.speed
		object.xvel >>= 9
		if object.value0 < 120
			object.value0++
		else
			object.type = TypeName[Blank Object]
		end if
		break
	case 9
		if object.value0 < 40
			object.value0++
		else
			if options.vsMode == 0
				CreateTempObject(TypeName[Text Message], 2, 0, 0)
			else
				CreateTempObject(TypeName[Text Message], 5, 0, 0)
			end if
			object[tempObjectPos].drawOrder = 5
			GetTableValue(object[tempObjectPos].value4, SpecialSetup_value3, SpecialSetup_value4)
			ResetObjectEntity(object.entityPos, TypeName[Blank Object], 0, 0, 0)
		end if
		break
	end switch
end event


event ObjectDraw
	switch object.state
	case 0
	case 1
	case 2
		DrawRect(0, 0, screen.xsize, screen.ysize, object.value1, object.value2, object.value3, 255)
		if options.vsMode == 1
			DrawSpriteScreenXY(8, screen.xsize, screen.ysize)
		end if
		break
	case 5
	case 6
		DrawSpriteScreenXY(0, screen.xcenter, object.ypos)
		break
	case 7
	case 8
		temp0 = object.xpos
		temp0 >>= 16
		temp0 += screen.xcenter
		temp1 = object.ypos
		temp1 >>= 16
		DrawSpriteScreenFX(object.frame, FX_ROTOZOOM, temp0, temp1)
		break
	end switch
end event


event ObjectStartup
	LoadSpriteSheet("Special/Objects.gif")
	SpriteFrame(-72, -15, 144, 30, 367, 91)
	SpriteFrame(-16, -15, 32, 30, 367, 91)
	SpriteFrame(-8, -15, 16, 30, 399, 91)
	SpriteFrame(-8, -15, 16, 30, 415, 91)
	SpriteFrame(-8, -15, 16, 30, 431, 91)
	SpriteFrame(-8, -15, 16, 30, 447, 91)
	SpriteFrame(-8, -15, 16, 30, 463, 91)
	SpriteFrame(-16, -15, 32, 30, 479, 91)
	if vs.playerID == 0
		SpriteFrame(-160, -16, 136, 7, 326, 369)
	else
		SpriteFrame(-160, -16, 136, 7, 326, 361)
	end if
	if options.vsMode == 1
		stage.state = STAGE_PAUSED
	end if
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
