// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Ring Sparkle Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 9 : TYPE_RINGSPARKLE


// Static Values

// Tables

event ObjectMain
	arrayPos0 = scene3D.vertexCount
	arrayPos1 = scene3D.faceCount
	faceBuffer[arrayPos1].flag = FACE_SPRITE_3D
	faceBuffer[arrayPos1].a = arrayPos0
	vertexBuffer[arrayPos0].x = object.value4
	vertexBuffer[arrayPos0].y = object.value5
	vertexBuffer[arrayPos0].z = object.value6
	vertexBuffer[arrayPos0].u = 9
	vertexBuffer[arrayPos0].v = 1
	arrayPos0++
	faceBuffer[arrayPos1].b = arrayPos0
	vertexBuffer[arrayPos0].x = object.value4
	vertexBuffer[arrayPos0].y = object.value5
	vertexBuffer[arrayPos0].z = object.value6
	vertexBuffer[arrayPos0].u = object.frame
	vertexBuffer[arrayPos0].v = 0
	arrayPos0++
	faceBuffer[arrayPos1].c = arrayPos0
	vertexBuffer[arrayPos0].x = object.value4
	vertexBuffer[arrayPos0].y = object.value5
	vertexBuffer[arrayPos0].z = object.value6
	vertexBuffer[arrayPos0].u = 512
	vertexBuffer[arrayPos0].v = 0
	arrayPos0++
	faceBuffer[arrayPos1].d = arrayPos0
	vertexBuffer[arrayPos0].x = object.value4
	vertexBuffer[arrayPos0].y = object.value5
	vertexBuffer[arrayPos0].z = object.value6
	scene3D.vertexCount += 4
	scene3D.faceCount++
	if object.value3 < object[0].value13
		object.type = TypeName[Blank Object]
	end if
	object.animationTimer++
	if object.animationTimer == 4
		object.animationTimer = 0
		object.frame++
		if object.frame == 3
			object.type = TypeName[Blank Object]
			object.frame = 0
		end if
	end if
end event


event ObjectStartup
	LoadSpriteSheet("Special/Objects.gif")
	SpriteFrame(-14, -16, 24, 27, 323, 108)
	SpriteFrame(-14, -12, 30, 22, 348, 122)
	SpriteFrame(-11, -11, 24, 27, 323, 126)
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
