// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: V Push Spring Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 50 : TYPE_VPUSHSPRING

// Function declarations
reserve function VPushSpring_DebugDraw
reserve function VPushSpring_DebugSpawn

// Static Values
private value VPushSpring_value35 = 0;

// Tables

function VPushSpring_DebugDraw
	temp0 = object[0].value17
	temp0 -= VPushSpring_value35
	DrawSprite(0)
	if temp0 == 1
		temp0 = object.ypos
		temp0 -= 0x240000
		DrawSpriteXY(5, object.xpos, temp0)
	end if
end function


function VPushSpring_DebugSpawn
	temp0 = object[0].value17
	temp0 -= VPushSpring_value35
	CreateTempObject(TypeName[V Push Spring], 0, object.xpos, object.ypos)
	object[tempObjectPos].xpos &= -0x10000
	object[tempObjectPos].ypos &= -0x10000
	if temp0 == 1
		object[tempObjectPos].state = 3
		object[tempObjectPos].value1 = 0x120000
	end if
end function


event ObjectMain
	temp0 = object.value1
	temp0 >>= 16
	temp0 -= 20
	switch object.state
	case 0
		object.value2 = 0
		if object.value3 == 1
			object.state = 1
		end if
		break
	case 1
		if object.value1 < 0x120000
			object.value1 += 0x20000
			object.value2 = 0x20000
		else
			object.state = 2
			object.value2 = 0
		end if
		break
	case 2
		if object.value1 > 0
			object.value1 -= 0x20000
			object.value2 = -0x20000
		else
			object.state = 0
			object.value2 = 0
		end if
		break
	case 3
		if object[+1].value0 == 1
			if object.propertyValue == 0
				object.state = 2
			end if
			PlaySfx(SfxName[Spring], 0)
			temp1 = object.value1
			temp1 += object.ypos
			temp1 -= 0x240000
			CreateTempObject(TypeName[Checkered Ball], 0, object.xpos, temp1)
			object[tempObjectPos].yvel = -0x60000
			object[tempObjectPos].gravity = GRAVITY_AIR
		end if
		break
	end switch
	object.value3 = 0
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_BOX, object.entityPos, -16, temp0, 16, 20, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		if checkResult == 1
			object.value3 |= 1
			object[currentPlayer].ypos += object.value2
			if object.state == 2
				if object.value1 == 0x120000
					object[currentPlayer].state = PlayerObject_HandleAir
					object[currentPlayer].animation = ANI_BOUNCING
					object[currentPlayer].gravity = GRAVITY_AIR
					object[currentPlayer].yvel = -0xA0000
					object[currentPlayer].yvel -= object[currentPlayer].value25
					object[currentPlayer].value1 = 0
					PlaySfx(SfxName[Spring], 0)
				end if
			end if
		end if
	next
end event


event ObjectDraw
	if object.value1 == 0
		DrawSprite(0)
		temp0 = object.ypos
		temp0 -= 0x240000
		if object.state == 3
			temp0 -= 16
			DrawSpriteXY(5, object.xpos, temp0)
		end if
	else
		temp0 = object.value1
		temp0 += object.ypos
		DrawSpriteXY(1, object.xpos, temp0)
		if object.state == 3
			temp0 -= 0x240000
			DrawSpriteXY(5, object.xpos, temp0)
			object.inkEffect = INK_ADD
			object.alpha = 160
			DrawSpriteFX(6, FX_INK, object.xpos, temp0)
		end if
		temp0 = object.value1
		temp0 *= 2
		temp0 /= 3
		temp0 += object.ypos
		DrawSpriteXY(2, object.xpos, temp0)
		temp0 = object.value1
		temp0 /= 3
		temp0 += object.ypos
		DrawSpriteXY(3, object.xpos, temp0)
		DrawSprite(4)
	end if
end event


event ObjectStartup
	LoadSpriteSheet("OOZ/Objects.gif")
	SpriteFrame(-16, -20, 32, 40, 239, 140)
	SpriteFrame(-16, -20, 32, 16, 239, 140)
	SpriteFrame(-16, -4, 32, 8, 239, 156)
	SpriteFrame(-16, 4, 32, 8, 239, 164)
	SpriteFrame(-16, 12, 32, 8, 239, 172)
	SpriteFrame(-16, -16, 32, 32, 429, 190)
	SpriteFrame(-16, -16, 32, 32, 396, 190)
	temp0 = 0
	VPushSpring_value35 = DebugMode_ObjCount
	while temp0 < 2
		SetTableValue(TypeName[V Push Spring], DebugMode_ObjCount, DebugMode_TypesTable)
		SetTableValue(VPushSpring_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
		SetTableValue(VPushSpring_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
		DebugMode_ObjCount++
		temp0++
	loop
	foreach (TypeName[V Push Spring], arrayPos0, ALL_ENTITIES)
		if object[arrayPos0].propertyValue == 1
			object[arrayPos0].state = 3
			object[arrayPos0].value1 = 0x120000
		end if
	next
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
