// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: H Fan Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 48 : TYPE_HFAN

// Function declarations
reserve function HFan_DebugDraw
reserve function HFan_DebugSpawn

// Static Values

// Tables

function HFan_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end function


function HFan_DebugSpawn
	CreateTempObject(TypeName[H Fan], 0, object.xpos, object.ypos)
	object[tempObjectPos].direction = object.direction
	object[tempObjectPos].speed = 48
end function


event ObjectMain
	switch object.state
	case 0
		if object.speed > 0
			object.speed--
		else
			object.state++
		end if
		object.frame = object.animationTimer
		object.frame /= 48
		object.animationTimer += object.speed
		object.animationTimer %= 288
		break
	case 1
		object.value0++
		if object.value0 == 30
			object.value0 = 0
			object.speed = 48
			object.state++
		end if
		break
	case 2
		object.frame = object.animationTimer
		object.frame /= 48
		object.animationTimer += object.speed
		object.animationTimer %= 288
		object.value0++
		if object.value0 == 180
			object.value0 = 0
			object.state = 0
		end if
		object.value1 = object.xpos
		if object.direction == FLIP_NONE
			object.value1 -= 0xA00000
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				BoxCollisionTest(C_TOUCH, object.entityPos, -160, -112, 32, 112, currentPlayer, 0, 0, 0, 0)
				if checkResult == 1
					if object[currentPlayer].state != PlayerObject_HandleFlyCarry
						temp0 = object.value1
						temp0 -= object[currentPlayer].xpos
						temp0 >>= 4
						object[currentPlayer].xpos += temp0
					end if
					if object[currentPlayer].state == PlayerObject_HandleTailsFlight
						if object[0].state == PlayerObject_HandleFlyCarry
							object[0].xpos = object[currentPlayer].xpos
						end if
					end if
				end if
			next
		else
			object.value1 += 0xA00000
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				BoxCollisionTest(C_TOUCH, object.entityPos, -32, -112, 160, 112, currentPlayer, 0, 0, 0, 0)
				if checkResult == 1
					if object[currentPlayer].state != PlayerObject_HandleFlyCarry
						temp0 = object.value1
						temp0 -= object[currentPlayer].xpos
						temp0 >>= 4
						object[currentPlayer].xpos += temp0
					end if
					if object[currentPlayer].state == PlayerObject_HandleTailsFlight
						if object[0].state == PlayerObject_HandleFlyCarry
							object[0].xpos = object[currentPlayer].xpos
						end if
					end if
				end if
			next
		end if
		break
	end switch
end event


event ObjectDraw
	DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	LoadSpriteSheet("OOZ/Objects.gif")
	SpriteFrame(-12, -16, 24, 32, 462, 157)
	SpriteFrame(-12, -16, 24, 32, 462, 190)
	SpriteFrame(-12, -16, 24, 32, 462, 223)
	SpriteFrame(-12, -16, 24, 32, 487, 157)
	SpriteFrame(-12, -16, 24, 32, 487, 190)
	SpriteFrame(-12, -16, 24, 32, 487, 223)
	foreach (TypeName[H Fan], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].speed = 36
	next
	SetTableValue(TypeName[H Fan], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(HFan_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(HFan_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
