// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Elevator Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 45 : TYPE_ELEVATOR

// Function declarations
reserve function Elevator_DebugDraw
reserve function Elevator_DebugSpawn

// Static Values
private value Elevator_value33 = 0;

// Tables

function Elevator_DebugDraw
	temp0 = object[0].value17
	temp0 -= Elevator_value33
	DrawSprite(temp0)
end function


function Elevator_DebugSpawn
	CreateTempObject(TypeName[Elevator], 0, object.xpos, object.ypos)
	object[tempObjectPos].value1 = object.ypos
	object[tempObjectPos].value2 = object.ypos
	object[tempObjectPos].value2 -= 0x420000
	object[tempObjectPos].value3 = object.ypos
	object[tempObjectPos].value3 -= 0x800000
	object[tempObjectPos].frame = object[0].value17
	object[tempObjectPos].frame -= Elevator_value33
end function


event ObjectMain
	temp6 = object.ypos
	switch object.state
	case 0
		if object.value5 == 1
			object.state = 1
			if object.priority != PRIORITY_XBOUNDS_DESTROY
				object.priority = PRIORITY_ACTIVE
			end if
		end if
		break
	case 1
		if object.ypos >= object.value2
			object.yvel -= 0x680
		else
			object.yvel += 0x680
		end if
		object.ypos += object.yvel
		if object.propertyValue == 0
			if object.ypos <= object.value3
				object.ypos = object.value3
				object.yvel = 0
				object.state = 2
			end if
		else
			if object.ypos >= object.value3
				object.ypos = object.value3
				object.yvel = 0
				object.state = 2
			end if
		end if
		break
	case 2
		break
	end switch
	object.value5 = 0
	temp0 = object.ypos
	temp6 &= -0x10000
	object.value4 = object.ypos
	object.value4 &= -0x10000
	object.value4 -= temp6
	object.ypos = temp6
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if object.frame == 0
			BoxCollisionTest(C_PLATFORM, object.entityPos, -64, -12, 64, 12, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		else
			BoxCollisionTest(C_PLATFORM, object.entityPos, -32, -12, 32, 12, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		end if
		if checkResult == 1
			object[currentPlayer].ypos += object.value4
			object.value5 = 1
		end if
	next
	object.ypos = temp0
	if object.outOfBounds == 1
		temp0 = object.ypos
		object.ypos = object.value1
		if object.outOfBounds == 1
			object.state = 0
			if object.priority != PRIORITY_XBOUNDS_DESTROY
				object.priority = PRIORITY_ACTIVE_BOUNDS
			end if
			object.value5 = 0
			object.yvel = 0
		else
			object.ypos = temp0
		end if
	end if
end event


event ObjectDraw
	DrawSprite(object.frame)
end event


event ObjectStartup
	LoadSpriteSheet("OOZ/Objects.gif")
	SpriteFrame(-64, -12, 128, 24, 127, 1)
	SpriteFrame(-32, -12, 64, 24, 141, 26)
	foreach (TypeName[Elevator], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].ypos += 0x40000
		object[arrayPos0].value1 = object[arrayPos0].ypos
		object[arrayPos0].value2 = object[arrayPos0].ypos
		object[arrayPos0].value3 = object[arrayPos0].ypos
		temp0 = object[arrayPos0].propertyValue
		temp0 &= 127
		temp0 <<= 18
		object[arrayPos0].propertyValue >>= 7
		if object[arrayPos0].propertyValue == 1
			object[arrayPos0].ypos -= temp0
			object[arrayPos0].value1 -= temp0
			object[arrayPos0].value3 += temp0
			object[arrayPos0].value2 += 0x20000
		else
			object[arrayPos0].ypos += temp0
			object[arrayPos0].value1 += temp0
			object[arrayPos0].value3 -= temp0
			object[arrayPos0].value2 -= 0x20000
		end if
	next
	temp0 = 0
	Elevator_value33 = DebugMode_ObjCount
	while temp0 < 2
		SetTableValue(TypeName[Elevator], DebugMode_ObjCount, DebugMode_TypesTable)
		SetTableValue(Elevator_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
		SetTableValue(Elevator_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
		DebugMode_ObjCount++
		temp0++
	loop
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
