// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Horizontal Door Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 77 : TYPE_HORIZONTALDOOR

// Function declarations
reserve function HorizontalDoor_Function166
reserve function HorizontalDoor_DebugDraw
reserve function HorizontalDoor_DebugSpawn

// Static Values

// Tables

function HorizontalDoor_Function166
	object[arrayPos0].priority = PRIORITY_ACTIVE
	object[arrayPos0].value0 = 0
	object[arrayPos0].xpos = object[arrayPos0].value1
	if object[arrayPos0].direction == FLIP_X
		object[arrayPos0].xpos -= 0x400000
	end if
end function


function HorizontalDoor_DebugDraw
	temp1 = object.xpos
	if object.direction == FLIP_X
		temp1 -= 0x400000
	end if
	DrawSpriteXY(0, temp1, object.ypos)
end function


function HorizontalDoor_DebugSpawn
	CreateTempObject(TypeName[Horizontal Door], 0, object.xpos, object.ypos)
	object[tempObjectPos].direction = object.direction
	arrayPos0 = object[tempObjectPos].entityPos
	object[arrayPos0].value1 = object.xpos
	CallFunction(HorizontalDoor_Function166)
end function


event ObjectMain
	temp0 = 0
	temp1 = object.xpos
	object.xpos = object.value1
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if object.direction == FLIP_NONE
			BoxCollisionTest(C_TOUCH, object.entityPos, -32, -16, 96, 64, currentPlayer, -1, -1, 1, 1)
			if checkResult == 1
				temp0 = 1
			end if
		else
			BoxCollisionTest(C_TOUCH, object.entityPos, -160, -16, -32, 64, currentPlayer, -1, -1, 1, 1)
			if checkResult == 1
				temp0 = 1
			end if
		end if
	next
	object.xpos = temp1
	if temp0 == 1
		if object.value0 < 4
			object.value0++
			if object.direction == FLIP_NONE
				object.xpos -= 0x100000
			else
				object.xpos += 0x100000
			end if
		end if
	else
		if object.value0 > 0
			object.value0--
			if object.direction == FLIP_NONE
				object.xpos += 0x100000
			else
				object.xpos -= 0x100000
			end if
		end if
	end if
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if object[currentPlayer].yvel >= 0
			BoxCollisionTest(C_BOX, object.entityPos, -32, -12, 32, 12, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		end if
	next
end event


event ObjectDraw
	DrawSprite(0)
end event


event ObjectStartup
	LoadSpriteSheet("MPZ/Objects.gif")
	SpriteFrame(-32, -12, 64, 24, 383, 207)
	foreach (TypeName[Horizontal Door], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value1 = object[arrayPos0].xpos
		CallFunction(HorizontalDoor_Function166)
	next
	SetTableValue(TypeName[Horizontal Door], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(HorizontalDoor_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(HorizontalDoor_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
