// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Swing Spikes Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 55 : TYPE_SWINGSPIKES

// Function declarations
reserve function SwingSpikes_DebugDraw
reserve function SwingSpikes_DebugSpawn

// Static Values

// Tables

function SwingSpikes_DebugDraw
	DrawSprite(0)
end function


function SwingSpikes_DebugSpawn
	CreateTempObject(TypeName[Swing Spikes], 8, object.xpos, object.ypos)
	object[tempObjectPos].value5 = object.direction
	if object[tempObjectPos].value5 == 0
		object[tempObjectPos].value6 = 0x8000
	else
		object[tempObjectPos].value6 = 0
	end if
end function


event ObjectMain
	switch object.state
	case 0
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_TOUCH, object.entityPos, -30, 0, 30, 128, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				object.state = 1
				if object.priority != PRIORITY_XBOUNDS_DESTROY
					object.priority = PRIORITY_ACTIVE
				end if
			end if
		next
		break
	case 1
		object.value0++
		if object.value0 == 60
			object.value0 = 0
			object.state++
		end if
		break
	case 2
		object.speed += 8
		if object.value5 == 0
			object.value6 -= object.speed
			if object.value6 <= 0x4000
				object.speed = 0
				object.value6 = 0x4000
				object.state++
			end if
		else
			object.value6 += object.speed
			if object.value6 >= 0x4000
				object.speed = 0
				object.value6 = 0x4000
				object.state++
			end if
		end if
		break
	case 3
		object.value0++
		if object.value0 == 60
			object.value0 = 0
			object.state++
		end if
		break
	case 4
		object.speed += 8
		if object.value5 == 0
			object.value6 += object.speed
			if object.value6 >= 0x8000
				object.speed = 0
				object.value6 = 0x8000
				object.state = 1
			end if
		else
			object.value6 -= object.speed
			if object.value6 <= 0
				object.speed = 0
				object.value6 = 0
				object.state = 1
			end if
		end if
		break
	end switch
	temp2 = object.xpos
	temp3 = object.ypos
	object.angle = object.value6
	object.angle >>= 7
	temp1 = object.propertyValue
	temp1++
	temp1 <<= 4
	temp1 -= 8
	object.xpos = object.value1
	object.ypos = object.value2
	Cos(object.value3, object.angle)
	object.value3 *= temp1
	object.value3 <<= 7
	object.value3 += temp2
	object.value3 &= -0x10000
	object.value1 = object.value3
	object.value3 -= object.xpos
	Sin(object.value4, object.angle)
	object.value4 *= temp1
	object.value4 <<= 7
	object.value4 += temp3
	object.value4 &= -0x10000
	object.value2 = object.value4
	object.value4 -= object.ypos
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_BOX2, object.entityPos, -30, -8, 30, 8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		switch checkResult
		case 1
			object[currentPlayer].xpos += object.value3
			object[currentPlayer].ypos += object.value4
			break
		case 2
			CallFunction(PlayerObject_Hit)
			break
		case 3
			CallFunction(PlayerObject_Hit)
			break
		end switch
	next
	object.xpos = temp2
	object.ypos = temp3
	if object.outOfBounds == 1
		if object.priority != PRIORITY_XBOUNDS_DESTROY
			object.priority = PRIORITY_ACTIVE_BOUNDS
			if object.value5 == 0
				object.value6 = 0x8000
			else
				object.value6 = 0
			end if
		end if
	end if
end event


event ObjectDraw
	temp0 = 0
	temp1 = 16
	while temp0 < object.propertyValue
		Cos(temp2, object.angle)
		temp2 *= temp1
		temp2 <<= 7
		temp2 += object.xpos
		Sin(temp3, object.angle)
		temp3 *= temp1
		temp3 <<= 7
		temp3 += object.ypos
		DrawSpriteXY(1, temp2, temp3)
		temp0++
		temp1 += 16
	loop
	temp1 -= 8
	Cos(object.value1, object.angle)
	object.value1 *= temp1
	object.value1 <<= 7
	object.value1 += object.xpos
	object.value1 &= -0x10000
	Sin(object.value2, object.angle)
	object.value2 *= temp1
	object.value2 <<= 7
	object.value2 += object.ypos
	object.value2 &= -0x10000
	DrawSprite(0)
	DrawSpriteXY(2, object.value1, object.value2)
end event


event ObjectStartup
	LoadSpriteSheet("MCZ/Objects.gif")
	SpriteFrame(-12, -12, 23, 33, 152, 131)
	SpriteFrame(-8, -8, 16, 16, 135, 148)
	SpriteFrame(-31, -8, 62, 16, 30, 32)
	foreach (TypeName[Swing Spikes], arrayPos0, ALL_ENTITIES)
		if object[arrayPos0].propertyValue > 0
			object[arrayPos0].propertyValue--
		end if
		object[arrayPos0].value5 = object[arrayPos0].propertyValue
		object[arrayPos0].value5 >>= 3
		object[arrayPos0].value5 &= 1
		if object[arrayPos0].value5 == 0
			object[arrayPos0].value6 = 0x8000
		else
			object[arrayPos0].value6 = 0
		end if
		object[arrayPos0].propertyValue &= 7
		object[arrayPos0].propertyValue++
	next
	SetTableValue(TypeName[Swing Spikes], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(SwingSpikes_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(SwingSpikes_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
