// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: C Ledge Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 43 : TYPE_CLEDGE

// Function declarations
reserve function CLedge_DebugDraw
reserve function CLedge_DebugSpawn

// Static Values

// Tables
public table CLedge_table39
	1, 2, 3, 4, 5, 6
end table

public table CLedge_table40
	2, 6, 10, 14, 18, 22
end table


function CLedge_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end function


function CLedge_DebugSpawn
	CreateTempObject(TypeName[C Ledge], 0, object.xpos, object.ypos)
	object[tempObjectPos].direction = object.direction
end function


event ObjectMain
	switch object.state
	case 1
		if object.value0 < 10
			object.value0++
		else
			temp0 = 0
			while temp0 < 6
				GetTableValue(temp1, temp0, CLedge_table39)
				CreateTempObject(TypeName[C Ledge], temp1, object.xpos, object.ypos)
				object[tempObjectPos].state = 4
				object[tempObjectPos].direction = object.direction
				GetTableValue(object[tempObjectPos].value1, temp0, CLedge_table40)
				temp0++
			loop
			PlaySfx(SfxName[Ledge Break], 0)
			object.value0 = 0
			object.state++
		end if
		break
	case 2
		if object.value0 < 20
			object.value0++
		else
			object.value0 = 0
			object.state++
		end if
		break
	case 4
		if object.value0 < object.value1
			object.value0++
		else
			object.value0 = 0
			object.state++
		end if
		break
	case 5
		object.ypos += object.yvel
		object.yvel += 0x4000
		if object.outOfBounds == 1
			object.type = TypeName[Blank Object]
		end if
		break
	end switch
	if object.state < 4
		if object.outOfBounds == 1
			object.state = 0
			object.value0 = 0
			object.priority = PRIORITY_ACTIVE_BOUNDS
		end if
	end if
	if object.state < 3
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_PLATFORM, object.entityPos, -32, -24, 32, -8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				if object.state == 0
					object.state = 1
					object.priority = PRIORITY_ACTIVE
				end if
			end if
		next
	end if
end event


event ObjectDraw
	switch object.state
	case 0
	case 1
		DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
		break
	case 4
	case 5
		DrawSpriteFX(object.propertyValue, FX_FLIP, object.xpos, object.ypos)
		break
	end switch
end event


event ObjectStartup
	LoadSpriteSheet("MCZ/Objects.gif")
	SpriteFrame(-32, -24, 64, 48, 136, 66)
	SpriteFrame(8, -8, 24, 32, 176, 82)
	SpriteFrame(-16, -8, 24, 32, 152, 82)
	SpriteFrame(16, -24, 16, 16, 184, 66)
	SpriteFrame(0, -24, 16, 16, 168, 66)
	SpriteFrame(-16, -24, 16, 16, 152, 66)
	SpriteFrame(-32, -24, 16, 16, 136, 66)
	foreach (TypeName[Blank Object], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].direction = object[arrayPos0].propertyValue
		object[arrayPos0].direction &= FLIP_X
	next
	SetTableValue(TypeName[C Ledge], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(CLedge_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(CLedge_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
