// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Ring Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 10 : TYPE_RING

// Function declarations
reserve function Ring_DebugDraw
reserve function Ring_DebugSpawn

// Static Values

// Tables

function Ring_DebugDraw
	DrawSprite(0)
end function


function Ring_DebugSpawn
	CreateTempObject(TypeName[Ring], 0, object.xpos, object.ypos)
	object[tempObjectPos].drawOrder = 4
end function


event ObjectMain
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		CheckEqual(object[0].state, PlayerObject_Knockback)
		temp0 = checkResult
		CheckEqual(object[currentPlayer].state, PlayerObject_Knockback)
		temp0 = checkResult
		CheckEqual(object[currentPlayer].state, PlayerObject_Hurt)
		temp0 |= checkResult
		if temp0 == 0
			BoxCollisionTest(C_TOUCH, object.entityPos, -8, -8, 8, 8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				object.type = TypeName[Ring Sparkle]
				if stage.debugMode == 0
					saveRAM[997]++
					if saveRAM[997] > saveRAM[998]
						saveRAM[998] = saveRAM[997]
					end if
				end if
				object.drawOrder = object[currentPlayer].value18
				if object[currentPlayer].value16 == 1
					object[0].value0++
					if object[0].value0 > 999
						object[0].value0 = 999
					end if
				else
					object[currentPlayer].value0++
					if object[currentPlayer].value0 > 999
						object[currentPlayer].value0 = 999
					end if
				end if
				if stage.debugMode == 0
					if options.gameMode == 10
						if object[0].value0 >= 25
							achievement.trigger = 12
						end if
					end if
				end if
				if object[0].value0 >= ringExtraLife
					if options.gameMode < 2
						if saved.lives == 0
							player.lives++
							PlaySfx(SfxName[Life], 0)
							PauseMusic()
							ResetObjectEntity(25, TypeName[Music Event], 2, 0, 0)
							object[25].priority = PRIORITY_ACTIVE
						end if
					end if
					ringExtraLife += 100
					if ringExtraLife > 300
						ringExtraLife = 1000
					end if
				end if
				if options.vsMode == 1
					if vs.playerID == 0
						if currentPlayer == 0
							vs.totalRings1P++
						else
							vs.totalRings2P++
						end if
					else
						if currentPlayer == 1
							vs.totalRings1P++
						else
							vs.totalRings2P++
						end if
					end if
				end if
				if ringPan == 0
					PlaySfx(SfxName[Ring L], 0)
					SetSfxAttributes(SfxName[Ring L], -1, -100)
					ringPan = 1
				else
					PlaySfx(SfxName[Ring R], 0)
					SetSfxAttributes(SfxName[Ring R], -1, 100)
					ringPan = 0
				end if
			else
				if object.state == 0
					if object[currentPlayer].value37 == 4
						BoxCollisionTest(C_TOUCH, object.entityPos, -64, -64, 64, 64, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
						if checkResult == 1
							object.state = 1
							object.value1 = currentPlayer
						end if
					end if
				end if
			end if
		end if
	next
	if object.state == 1
		arrayPos0 = object.value1
		if object[arrayPos0].value37 != 4
			object.type = TypeName[Lose Ring]
			object.animationSpeed = 128
			object.alpha = 256
		else
			arrayPos0 = object.value1
			if object.xpos > object[arrayPos0].xpos
				if object.xvel > 0
					object.xvel -= 0xC000
				else
					object.xvel -= 0x3000
				end if
			else
				if object.xvel < 0
					object.xvel += 0xC000
				else
					object.xvel += 0x3000
				end if
			end if
			if object.ypos > object[arrayPos0].ypos
				if object.yvel > 0
					object.yvel -= 0xC000
				else
					object.yvel -= 0x3000
				end if
			else
				if object.yvel < 0
					object.yvel += 0xC000
				else
					object.yvel += 0x3000
				end if
			end if
			object.xpos += object.xvel
			object.ypos += object.yvel
		end if
	end if
end event


event ObjectDraw
	DrawSprite(ringFrame)
end event


event ObjectStartup
	LoadSpriteSheet("Global/Items.gif")
	foreach (TypeName[Ring], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].drawOrder = 4
	next
	
	SpriteFrame(-8, -8, 16, 16, 1, 1)
	SpriteFrame(-8, -8, 16, 16, 1, 18)
	SpriteFrame(-8, -8, 16, 16, 1, 35)
	SpriteFrame(-8, -8, 16, 16, 1, 52)
	SpriteFrame(-8, -8, 16, 16, 1, 69)
	SpriteFrame(-8, -8, 16, 16, 1, 86)
	SpriteFrame(-8, -8, 16, 16, 1, 103)
	SpriteFrame(-8, -8, 16, 16, 1, 120)
	SetTableValue(TypeName[Ring], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Ring_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Ring_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
