// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Spiker Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 51 : TYPE_SPIKER

// Function declarations
reserve function Spiker_Function121
reserve function Spiker_DebugDraw
reserve function Spiker_DebugSpawn

// Static Values

// Tables

function Spiker_Function121
	object[arrayPos0].direction = object[arrayPos0].propertyValue
	GetBit(temp0, object[arrayPos0].direction, 0)
	if temp0 == 0
		object[arrayPos0].xvel = -0x8000
	else
		object[arrayPos0].xvel = 0x8000
	end if
	object[arrayPos0].yvel = 0
	object[arrayPos0].value0 = 64
	object[arrayPos0].frame = 0
	object[arrayPos0].animation = 0
	object[arrayPos0].animationTimer = 0
	object[arrayPos0].value2 = 1
	object[arrayPos0].priority = PRIORITY_ACTIVE_BOUNDS
end function


function Spiker_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
	DrawSpriteFX(2, FX_FLIP, object.xpos, object.ypos)
end function


function Spiker_DebugSpawn
	CreateTempObject(TypeName[Spiker], object.direction, object.xpos, object.ypos)
	object[tempObjectPos].value1 = object.xpos
	arrayPos0 = object[tempObjectPos].entityPos
	CallFunction(Spiker_Function121)
end function


event ObjectMain
	switch object.state
	case 0
		object.priority = PRIORITY_ACTIVE
		object.xpos += object.xvel
		object.value0--
		if object.value0 == 0
			object.value0 = 16
			object.state = 1
		end if
		object.frame = object.animationTimer
		object.frame /= 10
		object.animationTimer++
		if object.animationTimer == 20
			object.animationTimer = 0
		end if
		break
	case 1
		object.value0--
		if object.value0 < 0
			object.value0 = 64
			object.direction ^= FLIP_X
			FlipSign(object.xvel)
			object.state = 0
		end if
		break
	case 2
		object.value3--
		if object.value3 < 0
			object.value2 = 0
			CreateTempObject(TypeName[Spiker], 0, object.xpos, object.ypos)
			object[tempObjectPos].value2 = 1
			object[tempObjectPos].state = 3
			object[tempObjectPos].direction = object.direction
			GetBit(temp0, object.direction, 1)
			if temp0 == 0
				object[tempObjectPos].yvel = -0x20000
			else
				object[tempObjectPos].yvel = 0x20000
			end if
			object.state = object.value4
		end if
		break
	case 3
		object.ypos += object.yvel
		object.direction ^= FLIP_X
		break
	end switch
	if object.outOfBounds == 1
		temp0 = object.xpos
		object.xpos = object.value1
		if object.outOfBounds == 1
			arrayPos0 = object.entityPos
			CallFunction(Spiker_Function121)
		else
			object.xpos = temp0
		end if
	end if
	CallFunction(PlayerObject_EnemyPop)
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if object.state != 3
			BoxCollisionTest(C_TOUCH, object.entityPos, -8, -10, 8, 10, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
			if checkResult == 1
				CallFunction(PlayerObject_BadnikBreak)
			end if
			if object.type != TypeName[Blank Object]
				if object.value2 == 1
					BoxCollisionTest(C_TOUCH, object.entityPos, -32, -128, 32, 128, currentPlayer, -1, -1, 1, 1)
					if checkResult == 1
						object.value2 = 2
						object.value3 = 8
						object.value4 = object.state
						object.state = 2
					end if
				end if
			end if
		end if
		if object.value2 >= 1
			GetBit(temp0, object.direction, 1)
			if temp0 == 0
				BoxCollisionTest(C_TOUCH, object.entityPos, -8, -32, 8, 0, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
			else
				BoxCollisionTest(C_TOUCH, object.entityPos, -8, 0, 8, 32, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
			end if
			if checkResult == 1
				CallFunction(PlayerObject_Hit)
			end if
		end if
	next
end event


event ObjectDraw
	if object.state != 3
		DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
	end if
	if object.value2 >= 1
		DrawSpriteFX(2, FX_FLIP, object.xpos, object.ypos)
	end if
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone05")
	if checkResult == 1
		LoadSpriteSheet("HTZ/Objects.gif")
		SpriteFrame(-12, -8, 23, 24, 66, 206)
		SpriteFrame(-12, -8, 24, 24, 66, 231)
		SpriteFrame(-12, -32, 24, 32, 66, 173)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-12, -8, 23, 24, 67, 781)
		SpriteFrame(-12, -8, 24, 24, 67, 806)
		SpriteFrame(-12, -32, 24, 32, 67, 748)
	end if
	foreach (TypeName[Spiker], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value1 = object[arrayPos0].xpos
		GetBit(temp0, object[arrayPos0].propertyValue, 1)
		if temp0 == 0
			object[arrayPos0].ypos += 0x80000
		else
			object[arrayPos0].ypos -= 0x80000
		end if
		CallFunction(Spiker_Function121)
	next
	SetTableValue(TypeName[Spiker], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Spiker_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Spiker_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
