// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: SmallTurtloid Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 48 : TYPE_SMALLTURTLOID

// Function declarations
reserve function SmallTurtloid_DebugDraw
reserve function SmallTurtloid_DebugSpawn

// Static Values

// Tables

function SmallTurtloid_DebugDraw
	DrawSprite(2)
end function


function SmallTurtloid_DebugSpawn
	CreateTempObject(TypeName[SmallTurtloid], 0, object.xpos, object.ypos)
end function


event ObjectMain
	if object.value1 > 0
		arrayPos0 = object.value1
		object.xpos = object[arrayPos0].xpos
		object.xpos += 0x40000
		object.ypos = object[arrayPos0].ypos
		object.ypos -= 0x180000
	end if
	CallFunction(PlayerObject_EnemyPop)
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -12, -12, 12, 12, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
		if checkResult == 1
			CallFunction(PlayerObject_BadnikBreak)
		end if
	next
end event


event ObjectDraw
	DrawSprite(object.frame)
	temp0 = object.frame
	temp0 += 2
	DrawSprite(temp0)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone10")
	if checkResult == 1
		LoadSpriteSheet("SCZ/Objects.gif")
		SpriteFrame(-12, -11, 24, 23, 186, 42)
		SpriteFrame(-12, -11, 24, 23, 211, 42)
		SpriteFrame(-12, -11, 24, 23, 186, 66)
		SpriteFrame(-12, -11, 24, 23, 211, 66)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-12, -11, 24, 23, 186, 42)
		SpriteFrame(-12, -11, 24, 23, 211, 42)
		SpriteFrame(-12, -11, 24, 23, 186, 66)
		SpriteFrame(-12, -11, 24, 23, 211, 66)
	end if
	foreach (TypeName[SmallTurtloid], arrayPos0, ALL_ENTITIES)
		arrayPos1 = arrayPos0
		arrayPos1--
		if object[arrayPos1].type == TypeName[Big Turtloid]
			object[arrayPos0].value1 = arrayPos1
		else
			object[arrayPos0].value1 = 0
		end if
	next
	SetTableValue(TypeName[SmallTurtloid], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(SmallTurtloid_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(SmallTurtloid_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
