// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Slicer Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 46 : TYPE_SLICER

// Function declarations
reserve function Slicer_Function111
reserve function Slicer_DebugDraw
reserve function Slicer_DebugSpawn

// Static Values

// Tables

function Slicer_Function111
	object[arrayPos0].direction = object[arrayPos0].propertyValue
	GetBit(temp0, object[arrayPos0].direction, 0)
	if temp0 == 0
		object[arrayPos0].xvel = 0x4000
	else
		object[arrayPos0].xvel = -0x4000
	end if
	object[arrayPos0].frame = 0
	object[arrayPos0].value0 = 0
	object[arrayPos0].state = 0
	object[arrayPos0].priority = PRIORITY_ACTIVE_BOUNDS
end function


function Slicer_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end function


function Slicer_DebugSpawn
	CreateTempObject(TypeName[Slicer], object.direction, object.xpos, object.ypos)
	arrayPos0 = object[tempObjectPos].entityPos
	object[arrayPos0].value1 = object.xpos
	object[arrayPos0].value2 = object.ypos
	CallFunction(Slicer_Function111)
end function


event ObjectMain
	switch object.state
	case 0
		object.priority = PRIORITY_ACTIVE
		object.xpos += object.xvel
		GetBit(temp0, object.direction, 1)
		if temp0 == 0
			ObjectTileGrip(CSIDE_FLOOR, 0, 17, 0)
		else
			ObjectTileGrip(CSIDE_ROOF, 0, -17, 0)
		end if
		if checkResult == 0
			object.state = 1
			object.value0 = 60
		end if
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			if object.direction == FLIP_NONE
				BoxCollisionTest(C_TOUCH, object.entityPos, 0, -256, 128, 256, currentPlayer, -1, -1, 1, 1)
			else
				BoxCollisionTest(C_TOUCH, object.entityPos, -128, -256, 0, 256, currentPlayer, -1, -1, 1, 1)
			end if
			if checkResult == 1
				object.value0 = 9
				object.frame = 3
				object.state = 2
			end if
		next
		object.animationTimer++
		if object.animationTimer >= 20
			object.animationTimer = 0
			object.frame ^= 1
		end if
		break
	case 1
		object.value0--
		if object.value0 == 0
			object.direction ^= FLIP_X
			FlipSign(object.xvel)
			object.state = 0
		end if
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			if object.direction == FLIP_NONE
				BoxCollisionTest(C_TOUCH, object.entityPos, 0, -256, 128, 256, currentPlayer, -1, -1, 1, 1)
			else
				BoxCollisionTest(C_TOUCH, object.entityPos, -128, -256, 0, 256, currentPlayer, -1, -1, 1, 1)
			end if
			if checkResult == 1
				object.value0 = 9
				object.frame = 3
				object.state = 2
			end if
		next
		break
	case 2
		object.value0--
		if object.value0 == 0
			CreateTempObject(TypeName[Slicer Arm], 0, object.xpos, object.ypos)
			object[tempObjectPos].direction = object.direction
			object[tempObjectPos].value1 = object.entityPos
			if object.direction == FLIP_NONE
				object[tempObjectPos].xvel = 0x20000
				object[tempObjectPos].xpos += 0x60000
			else
				object[tempObjectPos].xvel = -0x20000
				object[tempObjectPos].xpos -= 0x60000
			end if
			CreateTempObject(TypeName[Slicer Arm], 0, object.xpos, object.ypos)
			object[tempObjectPos].direction = object.direction
			object[tempObjectPos].value1 = object.entityPos
			if object.direction == FLIP_NONE
				object[tempObjectPos].xvel = 0x20000
				object[tempObjectPos].xpos -= 0x100000
			else
				object[tempObjectPos].xvel = -0x20000
				object[tempObjectPos].xpos += 0x100000
			end if
			object.frame = 4
			object.state = 3
		end if
		break
	case 3
		break
	end switch
	if object.outOfBounds == 1
		temp0 = object.xpos
		temp1 = object.ypos
		object.xpos = object.value1
		object.ypos = object.value2
		object.ypos += object.value31
		if object.outOfBounds == 1
			arrayPos0 = object.entityPos
			CallFunction(Slicer_Function111)
		else
			object.xpos = temp0
			object.ypos = temp1
		end if
	end if
	CallFunction(PlayerObject_EnemyPop)
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -16, -16, 16, 16, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
		if checkResult == 1
			CallFunction(PlayerObject_BadnikBreak)
		end if
	next
end event


event ObjectDraw
	DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone09")
	if checkResult == 1
		LoadSpriteSheet("MPZ/Objects.gif")
		SpriteFrame(-16, -16, 47, 32, 29, 1)
		SpriteFrame(-16, -16, 47, 32, 77, 1)
		SpriteFrame(-16, -16, 47, 32, 125, 1)
		SpriteFrame(-16, -32, 47, 48, 125, 34)
		SpriteFrame(-17, -16, 31, 32, 92, 34)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-16, -16, 47, 32, 880, 256)
		SpriteFrame(-16, -16, 47, 32, 928, 256)
		SpriteFrame(-16, -16, 47, 32, 976, 256)
		SpriteFrame(-16, -32, 47, 48, 976, 289)
		SpriteFrame(-17, -16, 31, 32, 943, 289)
	end if
	foreach (TypeName[Slicer], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value1 = object[arrayPos0].xpos
		object[arrayPos0].value2 = object[arrayPos0].ypos
		object[arrayPos0].propertyValue ^= 1
		CallFunction(Slicer_Function111)
	next
	SetTableValue(TypeName[Slicer], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Slicer_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Slicer_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
