// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Octus Shot Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 56 : TYPE_OCTUSSHOT


// Static Values

// Tables

event ObjectMain
	object.xpos += object.xvel
	object.ypos += object.yvel
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if object[currentPlayer].state != PlayerObject_Blank
			BoxCollisionTest(C_TOUCH, object.entityPos, -4, -4, 4, 4, currentPlayer, object[currentPlayer].value38, object[currentPlayer].value40, object[currentPlayer].value39, object[currentPlayer].value41)
			if checkResult == 1
				CallFunction(PlayerObject_ProjectileHit)
			end if
		end if
	next
	object.frame = object.animationTimer
	object.frame /= 3
	object.animationTimer++
	if object.animationTimer >= 6
		object.animationTimer = 0
	end if
	if object.outOfBounds == 1
		object.type = TypeName[Blank Object]
	end if
end event


event ObjectDraw
	DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone07")
	if checkResult == 1
		LoadSpriteSheet("OOZ/Objects.gif")
		SpriteFrame(-3, -3, 6, 6, 92, 32)
		SpriteFrame(-4, -4, 8, 8, 92, 39)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-3, -3, 6, 6, 910, 332)
		SpriteFrame(-4, -4, 8, 8, 910, 323)
	end if
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
