// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Crawl Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 55 : TYPE_CRAWL

// Function declarations
reserve function Crawl_DebugDraw
reserve function Crawl_DebugSpawn
reserve function Crawl_Function133
reserve function Crawl_Function134

// Static Values

// Tables

function Crawl_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end function


function Crawl_DebugSpawn
	CreateTempObject(TypeName[Crawl], 0, object.xpos, object.ypos)
	object[tempObjectPos].value1 = object.xpos
	object[tempObjectPos].value2 = object.ypos
	object[tempObjectPos].direction = object.direction
end function


function Crawl_Function133
	object.value3 = 0
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		temp0 = object[currentPlayer].xpos
		temp0 -= object.xpos
		Abs(temp0)
		if temp0 < 0x400000
			temp0 = object[currentPlayer].ypos
			temp0 -= object.ypos
			Abs(temp0)
			if temp0 < 0x400000
				object.value3 |= 1
			end if
		end if
	next
end function


function Crawl_Function134
	temp0 = object[currentPlayer].xpos
	temp0 -= object.xpos
	temp1 = object[currentPlayer].ypos
	temp1 -= object.ypos
	ATan2(temp2, temp0, temp1)
	Cos256(temp0, temp2)
	Sin256(temp1, temp2)
	temp0 *= 0x700
	temp1 *= 0x700
	object[currentPlayer].value1 = 0
	object[currentPlayer].speed = temp0
	object[currentPlayer].xvel = temp0
	object[currentPlayer].yvel = temp1
	PlaySfx(SfxName[Bumper], 0)
end function


event ObjectMain
	switch object.state
	case 0
		if object.priority != PRIORITY_XBOUNDS_DESTROY
			object.priority = PRIORITY_ACTIVE
		end if
		if object.direction == FLIP_NONE
			object.xvel = -0x2000
		else
			object.xvel = 0x2000
		end if
		object.state = 1
		break
	case 1
		object.xpos += object.xvel
		ObjectTileGrip(CSIDE_FLOOR, 0, 16, 0)
		object.value0++
		if object.value0 == 512
			object.value0 = 0
			object.state = 2
		end if
		CallFunction(Crawl_Function133)
		if object.value3 == 1
			object.value4 = object.state
			object.state = 3
			object.frame = 0
			object.animationTimer = 0
		end if
		object.frame = object.animationTimer
		object.frame /= 20
		object.animationTimer++
		object.animationTimer %= 40
		break
	case 2
		object.value0++
		if object.value0 == 60
			object.value0 = 0
			object.direction ^= FLIP_X
			FlipSign(object.xvel)
			object.state = 1
		end if
		CallFunction(Crawl_Function133)
		if object.value3 == 1
			object.value4 = object.state
			object.state = 3
		end if
		object.frame = 0
		object.animationTimer = 0
		break
	case 3
		CallFunction(Crawl_Function133)
		if object.value3 == 0
			object.state = object.value4
		end if
		object.animationTimer = 0
		break
	end switch
	if object.outOfBounds == 1
		temp0 = object.xpos
		temp1 = object.ypos
		object.xpos = object.value1
		object.ypos = object.value2
		if object.outOfBounds == 1
			if object.priority != PRIORITY_XBOUNDS_DESTROY
				object.priority = PRIORITY_ACTIVE_BOUNDS
			end if
			object.state = 0
		else
			object.xpos = temp0
			object.ypos = temp1
		end if
	end if
	CallFunction(PlayerObject_EnemyPop)
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -15, -16, 15, 16, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
		if checkResult == 1
			if object[currentPlayer].animation == ANI_JUMPING
				if object[currentPlayer].gravity == GRAVITY_AIR
					CallFunction(Crawl_Function134)
					object.frame = 3
				else
					if object.direction == FLIP_NONE
						if object[currentPlayer].xpos > object.xpos
							CallFunction(PlayerObject_BadnikBreak)
						else
							CallFunction(Crawl_Function134)
							object.frame = 2
						end if
					else
						if object[currentPlayer].xpos < object.xpos
							CallFunction(PlayerObject_BadnikBreak)
						else
							CallFunction(Crawl_Function134)
							object.frame = 2
						end if
					end if
				end if
			else
				CallFunction(PlayerObject_BadnikBreak)
			end if
		end if
	next
end event


event ObjectDraw
	DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone04")
	if checkResult == 1
		LoadSpriteSheet("CNZ/Objects.gif")
		SpriteFrame(-23, -16, 47, 32, 1, 1)
		SpriteFrame(-31, -16, 59, 32, 49, 1)
		SpriteFrame(-24, -16, 40, 32, 109, 1)
		SpriteFrame(-32, -16, 48, 32, 150, 1)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-23, -16, 47, 32, 436, 256)
		SpriteFrame(-31, -16, 59, 32, 484, 256)
		SpriteFrame(-24, -16, 40, 32, 544, 256)
		SpriteFrame(-32, -16, 48, 32, 585, 256)
	end if
	foreach (TypeName[Crawl], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value1 = object[arrayPos0].xpos
		object[arrayPos0].value2 = object[arrayPos0].ypos
	next
	SetTableValue(TypeName[Crawl], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Crawl_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Crawl_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
