// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Coconuts Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 51 : TYPE_COCONUTS

// Function declarations
reserve function Coconuts_DebugDraw
reserve function Coconuts_DebugSpawn

// Static Values

// Tables
public table Coconuts_table46
	32, 24, 16, 40, 32, 16
end table


function Coconuts_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end function


function Coconuts_DebugSpawn
	CreateTempObject(TypeName[Coconuts], 0, object.xpos, object.ypos)
end function


event ObjectMain
	switch object.state
	case 0
		object.priority = PRIORITY_ACTIVE
		object.value7 = 0x7FFFFFFF
		object.value5 = 0
		object.value6 = 0xFFFF
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			temp0 = object[currentPlayer].xpos
			temp0 -= object.xpos
			if temp0 < 0
				temp1 = 0
				FlipSign(temp0)
			else
				temp1 = 1
			end if
			if temp0 < object.value7
				object.value7 = temp0
				object.value5 = currentPlayer
				object.direction = temp1
			end if
		next
		temp0 = 0
		if object.value1 == 0
			if object.value7 > -0x600000
				if object.value7 < 0x600000
					object.value0 = 8
					object.value1 = 32
					object.frame = 1
					object.state = 2
					temp0 = 1
				end if
			end if
		else
			object.value1--
		end if
		if temp0 == 0
			object.value0--
			if object.value0 < 0
				GetBit(temp0, object.value2, 0)
				if temp0 == 0
					object.yvel = -0x10000
				else
					object.yvel = 0x10000
				end if
				GetTableValue(object.value0, object.value2, Coconuts_table46)
				object.value2++
				if object.value2 > 5
					object.value2 = 0
				end if
				object.state = 1
			end if
		end if
		break
	case 1
		object.animationTimer++
		if object.animationTimer == 6
			object.frame = 1
		end if
		if object.animationTimer == 12
			object.frame = 0
			object.animationTimer = 0
		end if
		object.ypos += object.yvel
		object.value0--
		if object.value0 < 0
			object.value0 = 16
			object.state = 0
		end if
		break
	case 2
		object.value0--
		if object.value0 < 0
			CreateTempObject(TypeName[Coconut], 0, object.xpos, object.ypos)
			if object.direction == FLIP_NONE
				object[tempObjectPos].xpos += 0xB0000
				object[tempObjectPos].xvel = -0x10000
			else
				object[tempObjectPos].xpos -= 0xB0000
				object[tempObjectPos].xvel = 0x10000
			end if
			object[tempObjectPos].ypos -= 0xD0000
			object[tempObjectPos].yvel = -0x10000
			object[tempObjectPos].direction = object.direction
			object[tempObjectPos].priority = PRIORITY_ACTIVE
			object.value0 = 8
			object.frame = 2
			object.state = 3
		end if
		break
	case 3
		object.value0--
		if object.value0 < 0
			GetBit(temp0, object.value2, 0)
			if temp0 == 0
				object.yvel = -0x10000
			else
				object.yvel = 0x10000
			end if
			GetTableValue(object.value0, object.value2, Coconuts_table46)
			object.value2++
			if object.value2 > 5
				object.value2 = 0
			end if
			object.frame = 0
			object.state = 1
		end if
		break
	end switch
	if object.outOfBounds == 1
		temp0 = object.xpos
		temp1 = object.ypos
		object.xpos = object.value3
		object.ypos = object.value4
		if object.outOfBounds == 1
			object.value1 = 0
			object.value0 = 16
			object.state = 0
			object.priority = PRIORITY_ACTIVE_BOUNDS
		else
			object.xpos = temp0
			object.ypos = temp1
		end if
	end if
	CallFunction(PlayerObject_EnemyPop)
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -12, -16, 12, 16, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
		if checkResult == 1
			CallFunction(PlayerObject_BadnikBreak)
		end if
	next
end event


event ObjectDraw
	DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone01")
	if checkResult == 1
		LoadSpriteSheet("EHZ/Objects.gif")
		SpriteFrame(-8, -14, 26, 45, 1, 63)
		SpriteFrame(-8, -14, 26, 45, 28, 63)
		SpriteFrame(-8, -14, 26, 45, 55, 63)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-8, -14, 26, 45, 50, 256)
		SpriteFrame(-8, -14, 26, 45, 77, 256)
		SpriteFrame(-8, -14, 26, 45, 104, 256)
	end if
	foreach (TypeName[Coconuts], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value3 = object[arrayPos0].xpos
		object[arrayPos0].value4 = object[arrayPos0].ypos
		object[arrayPos0].value0 = 16
		if object[arrayPos0].propertyValue == 0
			object[arrayPos0].direction = FLIP_NONE
		else
			object[arrayPos0].direction = FLIP_X
		end if
	next
	SetTableValue(TypeName[Coconuts], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Coconuts_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Coconuts_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
