// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Chop Chop Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 67 : TYPE_CHOPCHOP

// Function declarations
reserve function ChopChop_Function148
reserve function ChopChop_DebugDraw
reserve function ChopChop_DebugSpawn

// Static Values

// Tables

function ChopChop_Function148
	object[arrayPos0].direction = object[arrayPos0].propertyValue
	if object[arrayPos0].direction == FLIP_NONE
		object[arrayPos0].xvel = -0x4000
	else
		object[arrayPos0].xvel = 0x4000
	end if
	object[arrayPos0].yvel = 0
	object[arrayPos0].value0 = 512
	object[arrayPos0].value1 = 0
	object[arrayPos0].frame = 0
	object[arrayPos0].animation = 0
	object[arrayPos0].animationTimer = 0
	object[arrayPos0].priority = PRIORITY_ACTIVE_BOUNDS
end function


function ChopChop_DebugDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end function


function ChopChop_DebugSpawn
	CreateTempObject(TypeName[Chop Chop], object.direction, object.xpos, object.ypos)
	object[tempObjectPos].value2 = object.xpos
	object[tempObjectPos].value3 = object.ypos
	arrayPos0 = object[tempObjectPos].entityPos
	CallFunction(ChopChop_Function148)
end function


event ObjectMain
	switch object.state
	case 0
		object.priority = PRIORITY_ACTIVE
		object.xpos += object.xvel
		object.value0--
		if object.value0 == 0
			object.direction ^= FLIP_X
			FlipSign(object.xvel)
			object.value0 = 512
		end if
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			if object.state == 0
				if object.direction == FLIP_NONE
					BoxCollisionTest(C_TOUCH, object.entityPos, -160, -32, 16, 32, currentPlayer, -1, -1, 1, 1)
				else
					BoxCollisionTest(C_TOUCH, object.entityPos, 16, -32, 160, 32, currentPlayer, -1, -1, 1, 1)
				end if
				if checkResult == 1
					object.state = 1
					object.animation = 1
					object.value0 = 16
					if object[currentPlayer].xpos < object.xpos
						object.xvel = -0x20000
					else
						object.xvel = 0x20000
					end if
					temp0 = object.ypos
					temp0 -= object[currentPlayer].ypos
					Abs(temp0)
					if temp0 > 0x100000
						if object[currentPlayer].ypos < object.ypos
							object.yvel = -0x8000
						else
							object.yvel = 0x8000
						end if
					end if
				end if
			end if
		next
		object.value1++
		if object.value1 >= 240
			object.value1 = 0
		end if
		break
	case 1
		object.value0--
		if object.value0 < 0
			object.state = 2
		end if
		break
	case 2
		if object.iypos <= stage.waterLevel
			object.iypos = stage.waterLevel
			object.yvel = 0
		end if
		object.xpos += object.xvel
		object.ypos += object.yvel
		object.value1++
		if object.value1 >= 20
			object.value1 = 0
		end if
		break
	end switch
	if object.outOfBounds == 1
		temp0 = object.xpos
		temp1 = object.ypos
		object.xpos = object.value2
		object.ypos = object.value3
		if object.outOfBounds == 1
			arrayPos0 = object.entityPos
			CallFunction(ChopChop_Function148)
		else
			object.xpos = temp0
			object.ypos = temp1
		end if
	end if
	if object.animation == 1
		object.frame = object.animationTimer
		object.frame >>= 3
		object.animationTimer++
		object.animationTimer &= 15
	end if
	if object.value1 == 0
		CreateTempObject(TypeName[Air Bubble], 2, object.xpos, object.ypos)
		object[tempObjectPos].drawOrder = 4
		object[tempObjectPos].yvel = -0x8800
		object[tempObjectPos].ypos += 0x60000
		if object.direction == FLIP_NONE
			object[tempObjectPos].xpos += 0x100000
		else
			object[tempObjectPos].xpos -= 0x100000
			object[tempObjectPos].angle = 256
		end if
		object[tempObjectPos].value2 = 0xFFFF
		object[tempObjectPos].value1 = object[tempObjectPos].xpos
	end if
	CallFunction(PlayerObject_EnemyPop)
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -16, -12, 16, 12, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
		if checkResult == 1
			CallFunction(PlayerObject_BadnikBreak)
		end if
	next
end event


event ObjectDraw
	DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone03")
	if checkResult == 1
		LoadSpriteSheet("ARZ/Objects.gif")
		SpriteFrame(-15, -12, 31, 24, 18, 78)
		SpriteFrame(-15, -12, 31, 24, 18, 103)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-15, -12, 31, 24, 209, 313)
		SpriteFrame(-15, -12, 31, 24, 242, 313)
	end if
	foreach (TypeName[Chop Chop], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value2 = object[arrayPos0].xpos
		CallFunction(ChopChop_Function148)
	next
	SetTableValue(TypeName[Chop Chop], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(ChopChop_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(ChopChop_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
