// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Buzzer Shot Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 55 : TYPE_BUZZERSHOT


// Static Values

// Tables

event ObjectMain
	object.xpos += object.xvel
	object.ypos += object.yvel
	temp0 = object.xpos
	temp0 >>= 16
	temp0 -= screen.cameraX
	Abs(temp0)
	temp0 -= 32
	temp1 = object.ypos
	temp1 >>= 16
	temp1 -= screen.cameraY
	Abs(temp1)
	temp1 -= 32
	if temp0 >= screen.xcenter
		object.type = TypeName[Blank Object]
	end if
	if temp1 >= screen.ycenter
		object.type = TypeName[Blank Object]
	end if
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -8, -8, 8, 8, currentPlayer, object[currentPlayer].value38, object[currentPlayer].value40, object[currentPlayer].value39, object[currentPlayer].value41)
		if checkResult == 1
			CallFunction(PlayerObject_ProjectileHit)
		end if
	next
end event


event ObjectDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone01")
	if checkResult == 1
		LoadSpriteSheet("EHZ/Objects.gif")
		SpriteFrame(-12, -3, 8, 10, 1, 50)
		SpriteFrame(-12, -3, 8, 10, 10, 50)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-12, -3, 8, 10, 66, 302)
		SpriteFrame(-12, -3, 8, 10, 75, 302)
	end if
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
