// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Balkiry Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 46 : TYPE_BALKIRY

// Function declarations
reserve function Balkiry_DebugDraw
reserve function Balkiry_DebugSpawn

// Static Values

// Tables

function Balkiry_DebugDraw
	DrawSprite(2)
end function


function Balkiry_DebugSpawn
	CreateTempObject(TypeName[Balkiry], 0, object.xpos, object.ypos)
	object[tempObjectPos].xvel = -0x30000
end function


event ObjectMain
	if object.priority != PRIORITY_XBOUNDS_DESTROY
		object.priority = PRIORITY_ACTIVE
	end if
	object.xpos += object.xvel
	if object.outOfBounds == 1
		temp0 = object.xpos
		object.xpos = object.value1
		if object.outOfBounds == 1
			if object.priority != PRIORITY_XBOUNDS_DESTROY
				object.priority = PRIORITY_ACTIVE_BOUNDS
			end if
		else
			object.xpos = temp0
		end if
	end if
	CallFunction(PlayerObject_EnemyPop)
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -24, -12, 24, 12, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
		if checkResult == 1
			CallFunction(PlayerObject_BadnikBreak)
		end if
	next
	object.frame = object.animationTimer
	object.frame >>= 1
	object.animationTimer++
	object.animationTimer &= 3
end event


event ObjectDraw
	DrawSprite(3)
	DrawSprite(object.frame)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone10")
	if checkResult == 1
		LoadSpriteSheet("SCZ/Objects.gif")
		SpriteFrame(27, -5, 16, 8, 186, 90)
		SpriteFrame(27, -5, 7, 8, 186, 99)
		SpriteFrame(-36, -20, 64, 32, 1, 1)
		SpriteFrame(-36, -20, 69, 34, 1, 34)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(27, -5, 16, 8, 186, 90)
		SpriteFrame(27, -5, 7, 8, 186, 99)
		SpriteFrame(-36, -20, 64, 32, 1, 1)
		SpriteFrame(-36, -20, 69, 34, 1, 34)
	end if
	foreach (TypeName[Balkiry], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value1 = object[arrayPos0].xpos
		if object[arrayPos0].propertyValue == 0
			object[arrayPos0].xvel = -0x30000
		else
			object[arrayPos0].xvel = -0x50000
		end if
	next
	SetTableValue(TypeName[Balkiry], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Balkiry_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Balkiry_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
