// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Speed Booster Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 52 : TYPE_SPEEDBOOSTER

// Function declarations
reserve function SpeedBooster_DebugDraw
reserve function SpeedBooster_DebugSpawn

// Static Values
public value SpeedBooster_value43 = 0;

// Tables

function SpeedBooster_DebugDraw
	DrawSprite(0)
end function


function SpeedBooster_DebugSpawn
	CreateTempObject(TypeName[Speed Booster], 0, object.xpos, object.ypos)
	GetBit(temp0, object.direction, 0)
	if temp0 == 0
		object[tempObjectPos].direction = FLIP_NONE
	else
		object[tempObjectPos].direction = FLIP_X
	end if
	temp0 = object[0].value17
	temp0 -= SpeedBooster_value43
	if temp0 == 0
		object[tempObjectPos].value0 = 0x100000
	else
		object[tempObjectPos].value0 = 0xA0000
	end if
	object[tempObjectPos].drawOrder = 5
end function


event ObjectMain
	if object.value1 != 0
		object.value1--
	end if
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -16, -16, 16, 16, currentPlayer, 0, 0, 0, 0)
		if checkResult == 1
			if object[currentPlayer].gravity == GRAVITY_GROUND
				if object.value1 == 0
					object.value1 = 2
					PlaySfx(SfxName[Spring], 0)
				end if
				temp1 = 0
				temp0 = object.value0
				if object.direction == FLIP_X
					FlipSign(object.value0)
					if object[currentPlayer].speed > temp0
						temp1 = 1
					end if
				else
					if object[currentPlayer].speed < temp0
						temp1 = 1
					end if
				end if
				if temp1 == 1
					object[currentPlayer].state = PlayerObject_HandleGround
					if object[currentPlayer].animation != ANI_JUMPING
						if object[currentPlayer].animation != ANI_RUNNING
							object[currentPlayer].animation = ANI_WALKING
						end if
					end if
					object[currentPlayer].value1 = 0
					object[currentPlayer].controlLock = 0
					object[currentPlayer].value14 = 0
					object[currentPlayer].controlLock = 15
					object[currentPlayer].speed = object.value0
					object[currentPlayer].direction = object.direction
					if object.direction == FLIP_X
						FlipSign(object[currentPlayer].speed)
					end if
				end if
			end if
		end if
	next
end event


event ObjectDraw
	GetBit(temp0, oscillation, 1)
	if temp0 == 0
		DrawSprite(0)
	end if
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone02")
	if checkResult == 1
		LoadSpriteSheet("CPZ/Objects.gif")
		SpriteFrame(-24, -8, 48, 16, 91, 25)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-24, -8, 48, 16, 474, 321)
	end if
	foreach (TypeName[Speed Booster], arrayPos0, ALL_ENTITIES)
		if object[arrayPos0].propertyValue == 0
			object[arrayPos0].value0 = 0x100000
		else
			object[arrayPos0].value0 = 0xA0000
		end if
		object[arrayPos0].drawOrder = 5
	next
	temp0 = 0
	SpeedBooster_value43 = DebugMode_ObjCount
	while temp0 < 2
		SetTableValue(TypeName[Speed Booster], DebugMode_ObjCount, DebugMode_TypesTable)
		SetTableValue(SpeedBooster_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
		SetTableValue(SpeedBooster_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
		DebugMode_ObjCount++
		temp0++
	loop
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
