// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Rotate Platform Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 58 : TYPE_ROTATEPLATFORM

// Function declarations
reserve function RotatePlatform_DebugDraw
reserve function RotatePlatform_DebugSpawn

// Static Values
public value RotatePlatform_value48 = 0;

// Tables

function RotatePlatform_DebugDraw
	temp0 = object[0].value17
	temp0 -= RotatePlatform_value48
	temp0 >>= 2
	DrawSprite(temp0)
end function


function RotatePlatform_DebugSpawn
	temp0 = object[0].value17
	temp0 -= RotatePlatform_value48
	temp2 = temp0
	temp0 &= 3
	temp2 >>= 2
	temp0 <<= 4
	temp1 = object.direction
	temp1 <<= 6
	temp0 += temp1
	CreateTempObject(TypeName[Rotate Platform], temp0, object.xpos, object.ypos)
	object[tempObjectPos].value0 = object.xpos
	object[tempObjectPos].value1 = object.ypos
	object[tempObjectPos].frame = temp2
	if temp2 == 0
		object[tempObjectPos].value4 = -32
		object[tempObjectPos].value5 = 32
	else
		object[tempObjectPos].value4 = -24
		object[tempObjectPos].value5 = 24
	end if
end function


event ObjectMain
	temp4 = object.value2
	temp5 = object.value3
	GetTableValue(temp0, 28, StageSetup_table9)
	temp0 <<= 8
	temp0 &= -0x10000
	temp0 -= 0x400000
	GetTableValue(temp1, 30, StageSetup_table9)
	temp1 <<= 8
	temp1 &= -0x10000
	temp1 -= 0x400000
	GetBit(temp2, object.propertyValue, 5)
	if temp2 == 1
		FlipSign(temp0)
		FlipSign(temp1)
	end if
	GetBit(temp2, object.propertyValue, 6)
	if temp2 == 1
		FlipSign(temp0)
	end if
	GetBit(temp2, object.propertyValue, 4)
	if temp2 == 0
		object.value2 = temp0
		object.value3 = temp1
	else
		FlipSign(temp0)
		object.value2 = temp1
		object.value3 = temp0
	end if
	object.value2 += object.value0
	object.value3 += object.value1
	temp6 = object.value2
	temp6 -= temp4
	temp7 = object.value3
	temp7 -= temp5
	object.xpos = object.value2
	object.ypos = object.value3
	temp2 = 0
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		GetBit(temp0, object.value6, temp2)
		if temp0 == 1
			object[currentPlayer].xpos += temp6
			object[currentPlayer].ypos += temp7
		end if
		SetBit(object.value6, temp2, 0)
		BoxCollisionTest(C_PLATFORM, object.entityPos, object.value4, -16, object.value5, 0, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		if checkResult == 1
			SetBit(object.value6, temp2, 1)
		end if
		temp2++
	next
	object.xpos = object.value0
	object.ypos = object.value1
end event


event ObjectDraw
	DrawSpriteXY(object.frame, object.value2, object.value3)
end event


event ObjectStartup
	LoadSpriteSheet("CPZ/Objects.gif")
	SpriteFrame(-32, -16, 64, 27, 136, 155)
	SpriteFrame(-24, -16, 48, 26, 136, 183)
	foreach (TypeName[Rotate Platform], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value0 = object[arrayPos0].xpos
		object[arrayPos0].value1 = object[arrayPos0].ypos
		object[arrayPos0].frame = object[arrayPos0].propertyValue
		object[arrayPos0].frame &= 15
		if object[arrayPos0].frame == 0
			object[arrayPos0].value4 = -32
			object[arrayPos0].value5 = 32
		else
			object[arrayPos0].value4 = -24
			object[arrayPos0].value5 = 24
		end if
	next
	temp0 = 0
	RotatePlatform_value48 = DebugMode_ObjCount
	while temp0 < 8
		SetTableValue(TypeName[Rotate Platform], DebugMode_ObjCount, DebugMode_TypesTable)
		SetTableValue(RotatePlatform_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
		SetTableValue(RotatePlatform_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
		DebugMode_ObjCount++
		temp0++
	loop
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
