// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Chemical Splash Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 73 : TYPE_CHEMICALSPLASH


// Static Values

// Tables

event ObjectMain
	object.xpos += object.xvel
	object.ypos += object.yvel
	object.yvel += 0x3800
	temp0 = object.xpos
	temp0 >>= 16
	temp0 -= screen.cameraX
	Abs(temp0)
	temp0 -= 32
	temp1 = object.ypos
	temp1 >>= 16
	temp1 -= screen.cameraY
	Abs(temp1)
	temp1 -= 32
	if temp0 >= screen.xcenter
		object.type = TypeName[Blank Object]
	end if
	if temp1 >= screen.ycenter
		object.type = TypeName[Blank Object]
	end if
	ObjectTileCollision(CSIDE_FLOOR, 0, 4, 0)
	if checkResult == 1
		object.type = TypeName[Blank Object]
	end if
end event


event ObjectDraw
	DrawSpriteFX(0, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone02")
	if checkResult == 1
		LoadSpriteSheet("CPZ/Objects.gif")
		SpriteFrame(-4, -4, 8, 8, 93, 122)
	end if
	CheckCurrentStageFolder("ZoneM")
	if checkResult == 1
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-4, -4, 8, 8, 104, 155)
	end if
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
