// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: V Plunger Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 46 : TYPE_VPLUNGER

// Function declarations
reserve function VPlunger_DebugDraw
reserve function VPlunger_DebugSpawn

// Static Values

// Tables

function VPlunger_DebugDraw
	DrawSprite(5)
end function


function VPlunger_DebugSpawn
	CreateTempObject(TypeName[V Plunger], 0, object.xpos, object.ypos)
	object[tempObjectPos].ypos &= -0x10000
	object[tempObjectPos].inkEffect = INK_ALPHA
end function


event ObjectMain
	if object.value2 == 1
		if object.value1 < 0x210000
			object.value1 += 0x4000
		end if
	else
		if object.value1 > 0
			object.value1 -= 0x20000
			if object.value1 < 0
				object.value1 = 0
			end if
		else
			object.priority = PRIORITY_ACTIVE_BOUNDS
		end if
	end if
	temp2 = object.value2
	object.value2 = 0
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		CheckEqual(object[currentPlayer].state, PlayerObject_Death)
		temp7 = checkResult
		CheckEqual(object[currentPlayer].state, PlayerObject_Hurt)
		temp7 |= checkResult
		if temp7 == 0
			temp0 = object.value1
			temp0 >>= 16
			temp0 -= 28
			BoxCollisionTest(C_BOX, object.entityPos, -11, temp0, 11, 28, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			temp1 = temp0
			temp0 -= 2
			BoxCollisionTest(C_TOUCH, object.entityPos, -11, temp0, 11, temp1, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				object[currentPlayer].state = PlayerObject_Blank
				object[currentPlayer].value15 = 0
				object[currentPlayer].gravity = GRAVITY_GROUND
				object[currentPlayer].scrollTracking = 0
				object[currentPlayer].animation = ANI_JUMPING
				object[currentPlayer].xpos = object.xpos
				object[currentPlayer].ypos = object[currentPlayer].collisionBottom
				FlipSign(object[currentPlayer].ypos)
				object[currentPlayer].ypos <<= 16
				object[currentPlayer].ypos -= 0x1C0000
				object[currentPlayer].ypos += object.value1
				object[currentPlayer].ypos &= -0x10000
				object[currentPlayer].ypos += object.ypos
				object[currentPlayer].xvel = 0
				object[currentPlayer].yvel = 1
				if currentPlayer == 0
					object.value2 |= object[currentPlayer].jumpHold
				end if
			end if
		end if
	next
	if object.value1 > 0x60000
		if temp2 == 1
			if object.value2 == 0
				object.priority = PRIORITY_ACTIVE
				foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
					CheckEqual(object[currentPlayer].state, PlayerObject_Death)
					temp7 = checkResult
					CheckEqual(object[currentPlayer].state, PlayerObject_Hurt)
					temp7 |= checkResult
					if temp7 == 0
						if object[currentPlayer].state == PlayerObject_Blank
							BoxCollisionTest(C_TOUCH, object.entityPos, -11, -28, 11, 28, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
							if checkResult == 1
								object[currentPlayer].state = PlayerObject_HandleAir
								object[currentPlayer].gravity = GRAVITY_AIR
								object[currentPlayer].value1 = 0
								object[currentPlayer].xvel = 0
								object[currentPlayer].speed = 0
								object[currentPlayer].yvel = object.value1
								object[currentPlayer].yvel *= 3
								object[currentPlayer].yvel >>= 2
								FlipSign(object[currentPlayer].yvel)
								PlaySfx(SfxName[Plunger], 0)
							end if
						end if
					end if
				next
			end if
		end if
	end if
	temp0 = object.value1
	temp0 >>= 15
	object.angle += temp0
	Sin(temp1, object.angle)
	temp1 >>= 4
	temp0 = object.value1
	temp0 >>= 13
	temp0 -= 64
	temp0 += temp1
	object.alpha = temp0
end event


event ObjectDraw
	temp0 = object.value1
	temp0 >>= 20
	DrawSprite(temp0)
	temp0 = -0x1C0000
	temp0 += object.value1
	temp0 += object.ypos
	DrawSpriteXY(3, object.xpos, temp0)
	DrawSpriteFX(4, FX_INK, object.xpos, temp0)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone04")
	if checkResult == 1
		LoadSpriteSheet("CNZ/Objects.gif")
		SpriteFrame(-11, -12, 22, 40, 147, 50)
		SpriteFrame(-11, 4, 22, 24, 147, 66)
		SpriteFrame(-11, 20, 22, 8, 147, 82)
		SpriteFrame(-11, 0, 22, 16, 147, 34)
		SpriteFrame(-11, 0, 22, 16, 170, 34)
		SpriteFrame(-11, -28, 22, 56, 147, 34)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-11, -12, 22, 40, 189, 354)
		SpriteFrame(-11, 4, 22, 24, 189, 370)
		SpriteFrame(-11, 20, 22, 8, 189, 386)
		SpriteFrame(-11, 0, 22, 16, 189, 338)
		SpriteFrame(-11, 0, 22, 16, 166, 338)
		SpriteFrame(-11, -28, 22, 56, 189, 338)
	end if
	foreach (TypeName[V Plunger], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].inkEffect = INK_ALPHA
	next
	SetTableValue(TypeName[V Plunger], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(VPlunger_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(VPlunger_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
