// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: V Flipper Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 48 : TYPE_VFLIPPER

// Function declarations
reserve function VFlipper_DebugDraw
reserve function VFlipper_DebugSpawn

// Static Values

// Tables

function VFlipper_DebugDraw
	DrawSprite(0)
end function


function VFlipper_DebugSpawn
	CreateTempObject(TypeName[V Flipper], 0, object.xpos, object.ypos)
end function


event ObjectMain
	switch object.state
	case 1
		object.frame = object.value0
		object.frame >>= 1
		object.frame++
		if object.value0 < 6
			object.value0++
		else
			object.value0 = 0
			object.frame = 0
			object.state = 0
		end if
		break
	case 2
		object.frame = object.value0
		object.frame >>= 1
		object.frame += 3
		if object.value0 < 6
			object.value0++
		else
			object.value0 = 0
			object.frame = 0
			object.state = 0
		end if
		break
	end switch
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_BOX, object.entityPos, -8, -24, 8, 24, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		if object[currentPlayer].gravity == GRAVITY_GROUND
			switch checkResult
			case 2
				object[currentPlayer].speed = -0x100000
				object[currentPlayer].xvel = -0x100000
				if object[currentPlayer].state != PlayerObject_HandleRollDecel
					object[currentPlayer].state = PlayerObject_HandleRolling
					object[currentPlayer].animation = ANI_JUMPING
				end if
				if object[currentPlayer].prevAnimation != ANI_JUMPING
					object[currentPlayer].iypos -= object[currentPlayer].value30
				end if
				object.state = 1
				PlaySfx(SfxName[Flipper], 0)
				break
			case 3
				object[currentPlayer].speed = 0x100000
				object[currentPlayer].xvel = 0x100000
				CheckEqual(object[currentPlayer].state, PlayerObject_HandleRollDecel)
				temp0 = checkResult
				CheckEqual(object[currentPlayer].state, PlayerObject_Unknown)
				temp0 |= checkResult
				if temp0 == 0
					object[currentPlayer].state = PlayerObject_HandleRolling
					object[currentPlayer].animation = ANI_JUMPING
				end if
				if object[currentPlayer].prevAnimation != ANI_JUMPING
					object[currentPlayer].iypos -= object[currentPlayer].value30
				end if
				object.state = 2
				PlaySfx(SfxName[Flipper], 0)
				break
			end switch
		end if
	next
end event


event ObjectDraw
	DrawSprite(object.frame)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone04")
	if checkResult == 1
		LoadSpriteSheet("CNZ/Objects.gif")
		SpriteFrame(-8, -24, 16, 48, 101, 157)
		SpriteFrame(-17, -25, 26, 47, 118, 157)
		SpriteFrame(-8, -24, 16, 48, 101, 157)
		SpriteFrame(-9, -25, 26, 47, 74, 157)
		SpriteFrame(-8, -24, 16, 48, 101, 157)
		SpriteFrame(-17, -25, 26, 47, 118, 157)
	else
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-8, -24, 16, 48, 321, 338)
		SpriteFrame(-17, -25, 26, 47, 338, 338)
		SpriteFrame(-8, -24, 16, 48, 321, 338)
		SpriteFrame(-9, -25, 26, 47, 394, 338)
		SpriteFrame(-8, -24, 16, 48, 321, 338)
		SpriteFrame(-17, -25, 26, 47, 338, 338)
	end if
	SetTableValue(TypeName[V Flipper], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(VFlipper_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(VFlipper_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
