// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Elevator Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 52 : TYPE_ELEVATOR

// Function declarations
reserve function Elevator_DebugDraw
reserve function Elevator_DebugSpawn

// Static Values

// Tables

function Elevator_DebugDraw
	DrawSprite(0)
end function


function Elevator_DebugSpawn
	CreateTempObject(TypeName[Elevator], 0, object.xpos, object.ypos)
	object[tempObjectPos].value1 = object.ypos
	object[tempObjectPos].value2 -= 0x200000
	object[tempObjectPos].value4 -= 0x400000
end function


event ObjectMain
	temp6 = object.ypos
	switch object.state
	case 0
		if Slots.Power == 0
			if object.value6 == 1
				object.state = 1
				if object.priority != PRIORITY_XBOUNDS_DESTROY
					object.priority = PRIORITY_ACTIVE
				end if
				PlaySfx(SfxName[Elevator], 0)
			else
				foreach (TypeName[Elevator], arrayPos0, ACTIVE_ENTITIES)
					if object.entityPos != arrayPos0
						if object[arrayPos0].state == 1
							BoxCollisionTest(C_TOUCH, object.entityPos, -16, -8, 16, 8, arrayPos0, -16, -56, 16, 8)
							if checkResult == 1
								object.state = 4
								object.value7 = 0
							end if
						end if
					end if
				next
			end if
		end if
		break
	case 1
		if Slots.Power == 0
			if object.ypos >= object.value2
				object.yvel -= 0x800
			else
				object.yvel += 0x800
			end if
			object.ypos += object.yvel
		end if
		if object.propertyValue == 0
			if object.ypos <= object.value4
				object.ypos = object.value4
				object.yvel = 0
				object.state = 2
			end if
		else
			if object.ypos >= object.value4
				object.ypos = object.value4
				object.yvel = 0
				object.state = 2
			end if
		end if
		break
	case 2
		if object.value6 == 0
			PlaySfx(SfxName[Elevator], 0)
			object.state = 3
		end if
		break
	case 3
		if Slots.Power == 0
			if object.ypos >= object.value3
				object.yvel -= 0x800
			else
				object.yvel += 0x800
			end if		
			object.ypos += object.yvel
		end if
		if object.propertyValue == 0
			if object.ypos >= object.value1
				object.ypos = object.value1
				object.yvel = 0
				object.state = 0
			end if
		else
			if object.ypos <= object.value1
				object.ypos = object.value1
				object.yvel = 0
				object.state = 0
			end if
		end if
		break
	case 4
		if object.value7 == 1
			object.state = 0
		end if
		object.value7 = 1
		break
	end switch
	object.value6 = 0
	temp0 = object.ypos
	temp6 &= -0x10000
	object.value5 = object.ypos
	object.value5 &= -0x10000
	object.value5 -= temp6
	object.ypos = temp6
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		switch object.state
		case 0
		case 1
		case 2
			BoxCollisionTest(C_TOUCH, object.entityPos, -48, -64, 48, 8, currentPlayer, 0, HITBOX_AUTO, 0, HITBOX_AUTO)
			if checkResult == 1
				object[currentPlayer].collisionPlane = PATH_A
			end if
			BoxCollisionTest(C_TOUCH, object.entityPos, -20, -32, 20, 8, currentPlayer, 0, HITBOX_AUTO, 0, HITBOX_AUTO)
			if checkResult == 1
				object[currentPlayer].collisionPlane = PATH_B
			end if
			BoxCollisionTest(C_PLATFORM, object.entityPos, -16, -8, 16, 8, currentPlayer, 0, HITBOX_AUTO, 0, HITBOX_AUTO)
			if checkResult == 1
				object[currentPlayer].ypos += object.value5
				object[currentPlayer].collisionPlane = PATH_B
				object.value6 = 1
			end if
			break
		case 3
			BoxCollisionTest(C_TOUCH, object.entityPos, -48, -64, 48, 8, currentPlayer, 0, HITBOX_AUTO, 0, HITBOX_AUTO)
			if checkResult == 1
				object[currentPlayer].collisionPlane = PATH_A
			end if
		case 4
			BoxCollisionTest(C_TOUCH, object.entityPos, -20, -32, 20, 8, currentPlayer, 0, HITBOX_AUTO, 0, HITBOX_AUTO)
			if checkResult == 1
				object.value7 = 0
			end if
		end switch
	next
	object.ypos = temp0
	if object.outOfBounds == 1
		temp0 = object.ypos
		object.ypos = object.value1
		if object.outOfBounds == 1
			object.state = 0
			if object.priority != PRIORITY_XBOUNDS_DESTROY
				object.priority = PRIORITY_ACTIVE_BOUNDS
			end if
			object.value6 = 0
			object.yvel = 0
		else
			object.ypos = temp0
		end if
	end if
end event


event ObjectDraw
	DrawSprite(0)
end event


event ObjectStartup
	LoadSpriteSheet("CNZ/Objects.gif")
	SpriteFrame(-16, -8, 32, 16, 193, 34)
	foreach (TypeName[Elevator], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value1 = object[arrayPos0].ypos
		object[arrayPos0].value2 = object[arrayPos0].ypos
		object[arrayPos0].value3 = object[arrayPos0].ypos
		object[arrayPos0].value4 = object[arrayPos0].ypos
		temp0 = object[arrayPos0].propertyValue
		temp0 &= 127
		temp0 <<= 18
		object[arrayPos0].propertyValue >>= 7
		if object[arrayPos0].propertyValue == 1
			object[arrayPos0].ypos -= temp0
			object[arrayPos0].value1 -= temp0
			object[arrayPos0].value4 += temp0
			object[arrayPos0].value2 += 0x20000
			object[arrayPos0].value3 -= 0x20000
		else
			object[arrayPos0].ypos += temp0
			object[arrayPos0].value1 += temp0
			object[arrayPos0].value4 -= temp0
		end if
	next
	SetTableValue(TypeName[Elevator], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(Elevator_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(Elevator_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
