// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: D Plunger Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 47 : TYPE_DPLUNGER

// Function declarations
reserve function DPlunger_DebugDraw
reserve function DPlunger_DebugSpawn

// Static Values

// Tables

function DPlunger_DebugDraw
	DrawSprite(5)
end function


function DPlunger_DebugSpawn
	CreateTempObject(TypeName[D Plunger], 1, object.xpos, object.ypos)
	object[tempObjectPos].ypos &= -0x10000
	object[tempObjectPos].inkEffect = INK_ALPHA
end function


event ObjectMain
	if object.value2 == 1
		if object.value1 < 0x100000
			object.value1 += 0x4000
		end if
	else
		if object.value1 > 0
			object.value1 -= 0x20000
			if object.value1 < 0
				object.value1 = 0
			end if
		else
			object.priority = PRIORITY_ACTIVE_BOUNDS
		end if
	end if
	temp2 = object.value2
	object.value2 = 0
	temp0 = object.xpos
	temp1 = object.ypos
	object.xpos -= object.value1
	object.ypos += object.value1
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		CheckEqual(object[currentPlayer].state, PlayerObject_Death)
		temp7 = checkResult
		CheckEqual(object[currentPlayer].state, PlayerObject_Hurt)
		temp7 |= checkResult
		if temp7 == 0
			BoxCollisionTest(C_TOUCH, object.entityPos, 0, -19, 19, 0, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				object[currentPlayer].state = PlayerObject_Blank
				object[currentPlayer].value15 = 0
				object[currentPlayer].gravity = GRAVITY_GROUND
				object[currentPlayer].scrollTracking = 0
				object[currentPlayer].animation = ANI_JUMPING
				object[currentPlayer].xpos = object.xpos
				object[currentPlayer].xpos += 0x1B0000
				object[currentPlayer].ypos = object.ypos
				object[currentPlayer].ypos -= 0x1B0000
				object[currentPlayer].xvel = -1
				object[currentPlayer].yvel = 1
				if currentPlayer == 0
					object.value2 |= object[currentPlayer].jumpHold
				end if
			end if
		end if
	next
	if object.value1 > 0x60000
		if temp2 == 1
			if object.value2 == 0
				object.priority = PRIORITY_ACTIVE
				foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
					CheckEqual(object[currentPlayer].state, PlayerObject_Death)
					temp7 = checkResult
					CheckEqual(object[currentPlayer].state, PlayerObject_Hurt)
					temp7 |= checkResult
					if temp7 == 0
						if object[currentPlayer].state == PlayerObject_Blank
							BoxCollisionTest(C_TOUCH, object.entityPos, 0, -19, 19, 0, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
							if checkResult == 1
								if object.propertyValue == 0
									object[currentPlayer].state = CNZSetup_Function97
									object[currentPlayer].gravity = GRAVITY_GROUND
								else
									object[currentPlayer].state = PlayerObject_HandleAir
									object[currentPlayer].gravity = GRAVITY_AIR
								end if
								object[currentPlayer].value1 = 0
								object[currentPlayer].direction = FLIP_NONE
								object[currentPlayer].xvel = object.value1
								object[currentPlayer].speed = object.value1
								object[currentPlayer].yvel = object.value1
								FlipSign(object[currentPlayer].yvel)
								PlaySfx(SfxName[Plunger], 0)
							end if
						end if
					end if
				next
			end if
		end if
	end if
	object.xpos = temp0
	object.ypos = temp1
	temp0 = object.value1
	temp0 >>= 14
	object.angle += temp0
	Sin(temp1, object.angle)
	temp1 >>= 4
	temp0 = object.value1
	temp0 >>= 12
	temp0 -= 64
	temp0 += temp1
	object.alpha = temp0
end event


event ObjectDraw
	temp0 = object.value1
	temp0 >>= 20
	DrawSprite(temp0)
	temp0 = object.xpos
	temp0 -= object.value1
	temp1 = object.ypos
	temp1 += object.value1
	DrawSpriteXY(3, temp0, temp1)
	DrawSpriteFX(4, FX_INK, temp0, temp1)
end event


event ObjectStartup
	LoadSpriteSheet("CNZ/Objects.gif")
	SpriteFrame(-24, -8, 32, 32, 219, 51)
	SpriteFrame(-24, -1, 25, 25, 219, 58)
	SpriteFrame(-24, -1, 25, 25, 219, 58)
	SpriteFrame(-3, -24, 27, 27, 199, 6)
	SpriteFrame(-3, -24, 27, 27, 227, 6)
	SpriteFrame(-24, -24, 48, 48, 170, 51)
	foreach (TypeName[D Plunger], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].inkEffect = INK_ALPHA
	next
	SetTableValue(TypeName[D Plunger], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(DPlunger_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(DPlunger_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
