// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Rotate Platform Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 52 : TYPE_ROTATEPLATFORM

// Function declarations
reserve function RotatePlatform_DebugDraw
reserve function RotatePlatform_DebugSpawn

// Static Values

// Tables

function RotatePlatform_DebugDraw
	temp7 = 3
	DrawSprite(0)
	temp0 = 0
	temp1 = 16
	while temp0 < temp7
		Cos(temp2, 128)
		temp2 *= temp1
		temp2 <<= 7
		temp2 += object.xpos
		Sin(temp3, 128)
		temp3 *= temp1
		temp3 <<= 7
		temp3 += object.ypos
		DrawSpriteXY(1, temp2, temp3)
		temp0++
		temp1 += 16
	loop
	temp1 -= 8
	Cos(temp2, 128)
	temp2 *= temp1
	temp2 <<= 7
	temp2 += object.xpos
	Sin(temp3, 128)
	temp3 *= temp1
	temp3 <<= 7
	temp3 += object.ypos
	DrawSpriteXY(2, temp2, temp3)
end function


function RotatePlatform_DebugSpawn
	CreateTempObject(TypeName[Rotate Platform], 0, object.xpos, object.ypos)
	object[tempObjectPos].value5 = 3
	object[tempObjectPos].value6 = 128
	object[tempObjectPos].value0 = 0
	CreateTempObject(TypeName[Rotate Platform], 0, object.xpos, object.ypos)
	object[tempObjectPos].value5 = 3
	object[tempObjectPos].value6 = 128
	object[tempObjectPos].value0 = 0x5500
	CreateTempObject(TypeName[Rotate Platform], 0, object.xpos, object.ypos)
	object[tempObjectPos].value5 = 3
	object[tempObjectPos].value6 = 128
	object[tempObjectPos].value0 = 0xAB00
end function


event ObjectMain
	temp2 = object.xpos
	temp3 = object.ypos
	object.value0 += object.value6
	object.value0 &= 0x1FFFF
	temp0 = object.value0
	temp0 >>= 8
	temp1 = object.value5
	temp1++
	temp1 <<= 4
	object.xpos = object.value1
	object.ypos = object.value2
	Cos256(object.value3, temp0)
	object.value3 *= temp1
	object.value3 <<= 8
	object.value3 += temp2
	object.value3 &= -0x10000
	object.value1 = object.value3
	object.value3 -= object.xpos
	Sin256(object.value4, temp0)
	object.value4 *= temp1
	object.value4 <<= 8
	object.value4 += temp3
	object.value4 &= -0x10000
	object.value2 = object.value4
	object.value4 -= object.ypos
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_PLATFORM, object.entityPos, -24, -8, 24, 8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		if checkResult == 1
			object[currentPlayer].xpos += object.value3
			object[currentPlayer].ypos += object.value4
		end if
	next
	object.xpos = temp2
	object.ypos = temp3
end event


event ObjectDraw
	temp0 = 0
	temp1 = 16
	temp4 = object.value0
	temp4 >>= 8
	while temp0 < object.value5
		Cos256(temp2, temp4)
		temp2 *= temp1
		temp2 <<= 8
		temp2 += object.xpos
		Sin256(temp3, temp4)
		temp3 *= temp1
		temp3 <<= 8
		temp3 += object.ypos
		DrawSpriteXY(1, temp2, temp3)
		temp0++
		temp1 += 16
	loop
	Cos256(object.value1, temp4)
	object.value1 *= temp1
	object.value1 <<= 8
	object.value1 += object.xpos
	object.value1 &= -0x10000
	Sin256(object.value2, temp4)
	object.value2 *= temp1
	object.value2 <<= 8
	object.value2 += object.ypos
	object.value2 &= -0x10000
	DrawSpriteXY(2, object.value1, object.value2)
	DrawSprite(0)
end event


event ObjectStartup
	LoadSpriteSheet("ARZ/Objects.gif")
	SpriteFrame(-15, -12, 30, 20, 160, 235)
	SpriteFrame(-8, -8, 16, 16, 174, 218)
	SpriteFrame(-32, -8, 64, 16, 126, 191)
	SetTableValue(TypeName[Rotate Platform], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(RotatePlatform_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(RotatePlatform_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
	foreach (TypeName[Rotate Platform], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value5 = 3
		object[arrayPos0].value6 = object[arrayPos0].propertyValue
		object[arrayPos0].value6 &= 240
		if object[arrayPos0].value6 >= 128
			object[arrayPos0].value6 -= 128
			FlipSign(object[arrayPos0].value6)
		end if
		object[arrayPos0].value6 <<= 3
		object[arrayPos0].value0 = object[arrayPos0].propertyValue
		object[arrayPos0].value0 &= 3
		object[arrayPos0].value0 <<= 15
		temp5 = object[arrayPos0].propertyValue
		temp5 >>= 2
		temp5 &= 3
		if temp5 == 1
			object[arrayPos0].value0 += 0x5500
		end if
		if temp5 == 2
			object[arrayPos0].value0 -= 0x5500
		end if
	next
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
